Adobe XD: Feature Requests

We love to get feature requests for Adobe XD! You can view existing feature requests, vote on them and add your comments, or you can submit a new feature request.

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  1. Description of the feature
  2. Why this is valuable to you
  3. If possible, an image or video that helps us understand your feature request
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Adobe XD Team

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  1. Drag in multiple directions

    Would love to drag an object both directions. Perhaps if we could add hot spots to the left and right of a container, then you can either drag it left or right.

    Example: in g-mail, drag the message right to delete, left to archive. Would like to render this behavior.

    Thought two, add these touch points or hot spots to and image so I can drag left or right from the image itself to go forwards or backwards.

    664 votes
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    74 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  2. Allow components event to change states of other components

    New states feature is excellent but restricted for self components interaction. In many cases, especially in web and desktop apps, there are cases where a component event should affect another element on screen.
    It would be a super powerful option to allow a component event to change states of another component.
    Currently if i use component A inside component B, i can't use A to change state of B, even though A is part of B.

    541 votes
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    83 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  3. 327 votes
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    50 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  4. Scrollable action to another artboard anchor

    I'm hoping this idea is just an add on from the current Scroll action.

    At the moment you can create a button etc and link it to a certain area on your artboard. It then automatically scrolls to that area once clicked.

    My idea is to have this same feature, but with an option to jump and scroll to a specific area on another artboard.

    It will make the user journey so much better when using things like quick links etc

    86 votes
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    19 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  5. 28 votes
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    18 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  6. Allow more than one of the same type of interaction on a component

    Allow more than one of the same type of interaction on a component.

    For example two taps. One triggering an overlay menu, and One moving down to anchor link on another part of the page (where the overlay is position to show)

    19 votes
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    8 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →

    Thanks for your feedback. One of the things that you might want to consider is adding the interaction you’re looking for inside the component itself to change states through an entire component itself.

    How would you want to determine between the two interactions (when to trigger an overlay vs. when to go to a different artboard) if you have both interactions defined?

  7. Ability to update selected artboards rather the updating the entire prototype

    most of my project are huge and heavy, not less than 200 artboard

    I would like the ability to update certain or specific artboards on the link rather than uploading all the link again

    that's time-consuming.

    plus some times I would like to share specific changes done with my manager while other changes are still under going-which I don't want my manager to see yet

    7 votes
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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  8. Stop fixed position scrolling at a certain point

    The option to fix the position of a layer has been a great addition in recent updates. It would also be great to be able to release a fixed layer at any point of your choosing.

    For example, having a side panel filter fixed as you scroll down the page, but once the page reaches a certain point, the side panel filter no longer becomes fixed and you scroll past it as normal, and continue down the page without it showing on the screen.

    16 votes
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    4 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  9. Scroll bar in prototype

    There used to be a scrollbar in the prototype, which looks like it has been removed. The products my company designs are mainly geared towards an elderly audience, and that is one of their preferred methods of navigation.As such, it would be a really great feature to add back in for our user tests.

    2 votes
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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  10. Allow nested components to trigger component states

    Currently, a nested components cannot trigger a component state. You would have to ungroup it, so that it is no longer a component in order to be able to target a component state.

    eg. I have a card component which has multiple states. Inside the default state, I have a button (which is a component). When I select to Tap that button component, I do not have the option to target the other states of that component. It only displays artboards as potential targets.

    5 votes
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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  11. Overlay positioning below "fold"

    I would like to be able to position an overlay so that it is connected to a specific element regardless of whether that element is below the "fold".

    There are many instances of long, scrolling pages where a dropdown or tooltip needs to appear below the fold.

    4 votes
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    2 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  12. Hover triggers to ALL elements to trigger artboard navigations; not just state changes

    Now that the "Tap/Hover Effect" request ()https://adobexd.uservoice.com/forums/353007-adobe-xd-feature-requests/suggestions/12941394-tap-hover-effect?tracking_code=c41a5301558789f85205f7c47ec8b9ca) is officially closed, we need a feature to do what (I believe) the 8952 people who voted for it have been asking for since March of 2016:

    A way to assign Hover events as triggers for the existing interactions platform.

    Component states is a wonderful addition to XD, but it barely scratches the surface of what designers need for prototyping hover events.

    We need to be able to add tooltips, menu pop-up overlays and many other effects that still can only be achieved by transitioning to another artboard. As it stands,…

    67 votes
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    13 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  13. Overlay via hover not possible?

    I noticed I cannot put a Hover-Interaction on a component to trigger an overlay. When I use Hover, it only allows switching between states. And when I set a new Element and try to let it trigger an Overlay, the Option "Hover" is not even given in the Interaction-Menü.

    Is this a bug or a non-improvement?

    16 votes
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    5 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  14. side phone

    Prototyping rotating the phone on its side as a trigger

    2 votes
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  15. Stack actions within a single interaction (multiple, cascading, ordered)

    Let's say you're designing a switch, and you want to hint to the user that it can toggle with a tap, so you want it to bounce gently when hovered over. It would be great to be able to auto-animate to a different state, then immediately auto-animate back to the previous state upon completion of the first action.

    The ability to stack actions would allow for complex interactions with the least amount of user interaction.

    8 votes
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    3 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  16. Custom/non square hit area

    Right now, bounding boxes are always rectangular, with the height of the tallest object it contains and the width of the widest one.

    However, many times it is necessary for the box to maintain the exact same shape as the objects it contains, in order to only activate effects such as hover when the mouse is directly on top.

    Consider the attached files. Here we have 3 tabs. I would like to make them "jump" up slightly on hover so users can tell it is clickable. The tabs do not overlap, but because the bounding box is rectangular, the active…

    5 votes
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    3 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  17. Component states to inherit interactions from master default state

    Component states should behave like component copy instances. This includes interactions to be copied to all child states. This is essential, for example, for a menu component in which each state is the active status of each menu item. But when I create new state it loses all interactions. Maintaining 5 states with 5 menu items becomes tedious.

    50 votes
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    7 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  18. Change state based on keys and gamepad

    I request that component states could be controlled by keys and gamepad, not only tap. Today you can control the component states by using tap, but not with keys and gamepad. This is not good if you are prototyping for console games.

    3 votes
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  19. While navigate to a new artboard allow user to choose component state

    while building a prototype when connecting two artboards allow the option to choose the state for the components on the destination artboard

    2 votes
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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  20. Long press trigger

    It would be great to have a long press/touch gesture. Since both Android and iOS have it available, it's an interaction that is getting more use recently.

    If it comes with a new State for the component it would be even better!

    7 votes
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
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