Adobe XD: Feature Requests

We love to hear feature requests for Adobe XD from you! UserVoice works best when you file a single idea per submission, but feel free to file as many submissions as you’d like!

Please include:

  1. Description
  2. Why is this valuable to you?
  3. If possible, an image or movie to help us understand what you’re talking about
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IMPORTANT: On August 30, 2019 User Voice Bugs forum will transition to read-only.

You can reach our support team in the following:
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Adobe XD Team

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  1. Allow components event to change states of other components

    New states feature is excellent but restricted for self components interaction. In many cases, especially in web and desktop apps, there are cases where a component event should affect another element on screen.
    It would be a super powerful option to allow a component event to change states of another component.
    Currently if i use component A inside component B, i can't use A to change state of B, even though A is part of B.

    89 votes
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    15 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  2. Drag and time trigger on components states

    Allow drag gestures and time trigger to transition from a component state to another. Now, only tap and hover triggers are available.

    47 votes
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    8 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  3. Hover triggers to ALL elements to trigger artboard navigations; not just state changes

    Now that the "Tap/Hover Effect" request ()https://adobexd.uservoice.com/forums/353007-adobe-xd-feature-requests/suggestions/12941394-tap-hover-effect?tracking_code=c41a5301558789f85205f7c47ec8b9ca) is officially closed, we need a feature to do what (I believe) the 8952 people who voted for it have been asking for since March of 2016:

    A way to assign Hover events as triggers for the existing interactions platform.

    Component states is a wonderful addition to XD, but it barely scratches the surface of what designers need for prototyping hover events.

    We need to be able to add tooltips, menu pop-up overlays and many other effects that still can only be achieved by transitioning to another artboard. As it stands,…

    37 votes
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    8 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  4. More default component states (on-click, on-tap, on-mousedown, visited, on-focus)

    FINALLY there's a hover state on components! GREAT!

    However I quickly ran into a limitation. When the user touches a button or clicks it with the mouse/trackpad, the button needs an "on tap" or "on click" state that very briefly changes a button's appearance to give the visual feedback "your click or touch was detected".

    So now that you have HOVER please add ON CLICK/TAP ort whatever you want to cal it.

    Basically the component state changes for a definable amount of time before the destination or next state is triggered.

    While you're at it, how's about looking at some…

    21 votes
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  5. Loop animation inside states

    Hey guys,

    it would be great if you expand the States of component not only for Hover or Tap, but also a simple Loop Animation... Here is the tutorial of what I mean -> https://www.youtube.com/watch?v=Ev3fSi7P66c
    And the video below is an actual prototype I'm working at of wayfinding in the museum, where animated arrow shows you the way...
    For now I can achieve this effect only between 2 different artboards... But it would be really cool if the component in some way had a "loop" auto-animate option between states... 🤓

    And hey, this could be the beginning of making gifis…

    21 votes
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  6. Hover Inside Hover (nested hovers)

    hovering "settings option" which list the settings and while hovering those options I need another list

    15 votes
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    6 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  7. Specify drag direction

    You've entered a new feature that is great but now we want more :D

    Could you please provide the drag direction?
    Thanks

    329 votes
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    34 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  8. 315 votes
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    26 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  9. Component states to inherit interactions from master default state

    Component states should behave like component copy instances. This includes interactions to be copied to all child states. This is essential, for example, for a menu component in which each state is the active status of each menu item. But when I create new state it loses all interactions. Maintaining 5 states with 5 menu items becomes tedious.

    13 votes
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    3 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  10. Timed animations triggered while scrolling

    i hope we can trigger the timed auto animations when you scroll to a portion of your website mock. I want my elements to appear only when i pass thru them in my page prototype. This feature will create a more seamless, animation rich prototypes!

    200 votes
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    9 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  11. Timed interactions between states

    Add timer trigger to interaction easy simulation of non permanent states like: saving, erasing, exporting...

    Thank's

    9 votes
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    3 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  12. Pressed State preset

    It would be great to aslo have a preset "pressed state" wich wil trigger an animation on the same basis as the preset "hover state" but applied to a tap trigger :
    - Hover in = start animation
    - Hover out = reverse animation

    So, for pressed state, it would go as such :


    • Key/Tap press = start animation

    • Key/Tap release = reverse animation

    It would also be great to enable a "Long Press/Tap" trigger by creating a new trigger or adding the possibility to set a tap duration on tap trigger.

    10 votes
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  13. Keypress for component state change

    We like the new features for components, but it is still limited to taps and hovers. we would like to have keypresses for state changes inside components

    7 votes
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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  14. Smooth cursor animation in prototype recording

    When recording a prototype interaction, the circle cursor shows off all of the jerky movements of my mouse. An option to automatically smooth my cursor movements would make for a cleaner and higher fidelity animation.

    7 votes
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  15. Next/Previous State interaction

    Add an option to toggle between states instead of choosing a specific state to go to.
    In some cases like a gallery, carousel, counters etc, the interaction is linear and a a single next/previous interaction can apply to all states.
    It will save a lot of time and errors to define a single interaction and apply to all states.

    7 votes
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  16. Embed YouTube videos in prototypes

    Please add an option to embed youtube videos and make it a component.
    Thanks

    4 votes
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  17. Hover state is laggy

    I just want to say that the hover state is quite laggy, if I have a sidebar navigation with each item having a hover state - it lags quite a lot to show the hover states.

    Currently we are removing all hover states, but it will be great to get these as speedy as if it were coded in a web CSS prototype.

    3 votes
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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  18. Lock attributes between states

    When using states for controls, there is no logic in making each states a different size or label. It would save a lot of time and mistakes to lock some attributes that will always be identical between states.

    5 votes
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  19. .exe export

    Hi
    I needed to .exe export when I create a project demo on prototyping mode to sending this export to the manager or somebody that he doesn't have XD on his Computer.
    please add .exe export in this section.
    thank's a lot.

    3 votes
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    2 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  20. Can't export prototype to Alexa Preview (skill) if [space] used for speech playback on first art board

    In order to export an Adobe XD prototype to Alexa Preview, the first artboard must contain actual content; an empty space will result in export error. This is a new issue as previous exports have accepted a single space as content.

    I wasted several hours trying to address this. My exhaustion to figure it out on my own led me to leave a 1-star rating on Amazon for the XD skill, a phone call to the Adobe support team, rescheduling a client meeting and lost wages.

    My feature request:
    Make export error handling better and more descriptive.

    Explicit indication that…

    1 vote
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    4 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
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