Thanks for your feedback! This feature is already in our backlog – not sure when it will arrive, but we’re aware of the need for it.
97 votesfeature-in-the-backlog · 12 comments · Adobe XD: Feature Requests » 02 : Prototype mode · Flag idea as inappropriate… · Admin →AdminPeter Flynn (Software Engineer, Adobe) shared this idea ·
11 votes1 comment · Adobe XD: Feature Requests » 02 : Prototype mode · Flag idea as inappropriate… · Admin →
Clarified title (was "Dynamic height of everything beneath")
152 votesfeature-under-review · 15 comments · Adobe XD: Feature Requests » 01 : Design mode · Flag idea as inappropriate… · Admin →
Note: as a slightly faster option, you can close and reopen the document you are working on. No need to quit Adobe XD entirely.
I think the original title may have been interpreted in different ways by different people. Here’s a clarification on how we’re interpreting this request and other related ones. Feel free to adjust your votes to reflect the ones you find most important.
This request is about dynamic behavior when users are interacting with your shared prototype:
- The user’s actions can trigger a Repeat Grid item to change appearance and even size: https://adobexd.uservoice.com/forums/353007/suggestions/13437918-repeat-grid-item-can-change-based-on-user (this page)
For simpler, non-interactive versions of this request, please see:
- Make a single Repeat Grid item differ from all the others: https://adobexd.uservoice.com/forums/353007/suggestions/13075821-exceptions-in-repeat-grid
- Define multiple different “templates” that more than one item in the grid can share (and edits to one of those items sync to all the other items of the same “type”/“class”): https://adobexd.uservoice.com/forums/353007-adobe-xd-feature-requests/suggestions/13035219-conditional-repeat-grid-contents-share-different-templates
Clarified title -- was "Support for element multiple states in repeated grid (i.e. expand)" before.
Clarified title (was "Conditional layouts").
Note: for the ability to have _individual_ cells differ from all the rest, see https://adobexd.uservoice.com/forums/353007/suggestions/13075821-exceptions-in-repeat-grid. I took the request here to be more about defining multiple different "templates" that more than one item in the grid can share (and edits to one of those items are still reflected in all the other items of the same "type"/"class").
Clarified title (was "Dynamically shuffle order of artboards")
78 votes8 comments · Adobe XD: Feature Requests » 02 : Prototype mode · Flag idea as inappropriate… · Admin →
Note: for prototyping fully dynamic, resizable layouts see https://adobexd.uservoice.com/forums/353007-adobe-xd-feature-requests/suggestions/12942171-responsive-artboards-and-adaptive-layout. I think this item is a simpler request to support multiple static-sized artboards (e.g. iPhone porttrait, iPhone landscape, iPad portrait, etc.) and automatically choose the right one for the device/screen size when viewing a prototype.
381 votesfeature-in-the-backlog · 16 comments · Adobe XD: Feature Requests » 02 : Prototype mode · Flag idea as inappropriate… · Admin →
Note: we're interpreting this request as focused on controls with standard/default native behavior. If you're looking for the ability to create interactive controls with *completely custom* behavior, please upvote https://adobexd.uservoice.com/forums/353007/suggestions/12958833-interactive-widgets-with-custom-behavior
If you want to use the state of widgets such as form inputs to affect the behavior of interactions in your prototype, please upvote https://adobexd.uservoice.com/forums/353007/suggestions/13040145-logic-in-prototyping-conditional-behavior
If you're looking for a built-in library of standard widgets with *pre-defined*, default behavior please upvote https://adobexd.uservoice.com/forums/353007/suggestions/12869277-add-interactive-native-widgets-to-prototypes
While we haven’t created UI to bring this into the app, we have worked to create a wireframe UI kit that we released recently (for free!). Check out Wires: https://www.behance.net/gallery/55462459/Wires-free-wireframe-kits-for-Adobe-XD
I can’t comment on the state of design, but what I can do for you is to merge the other story into this one, which will notify all of the other people who upvoted for it. That being said, it’s likely that people are beginning to go all-vector, which negates the need for bitmap 9-scaling if you have fixed point corners.
18 votes3 comments · Adobe XD: Feature Requests » 04 : Sharing on the web · Flag idea as inappropriate… · Admin →
Edit title for clarity (was "Allow Link Management").
See also the somewhat related request https://adobexd.uservoice.com/forums/353007/suggestions/13329099-multiple-sharing-links-for-different-subsets-of-file
204 votes41 comments · Adobe XD: Feature Requests » 02 : Prototype mode · Flag idea as inappropriate… · Admin →
As a workaround for this featire you can make your home artboard an “index” page which links to the different views/subsets of your design. When you share your design and visit the URL you can click through to the real home artboards and copy the URL (each artboard has it’s own URL on the shared link). You can then share these URLs to link people to a subset of your design.
We hope to be able to formalize this feature in the future.
Related: https://adobexd.uservoice.com/forums/353007/suggestions/13615728-share-link-to-prototype-subset -- a simpler version of this request where there's still a single link but you can exclude some artboards (e.g. for hiding work in progress content)
328 votes65 comments · Adobe XD: Feature Requests » 04 : Sharing on the web · Flag idea as inappropriate… · Admin →
7 votes9 comments · Adobe XD: Feature Requests » 04 : Sharing on the web · Flag idea as inappropriate… · Admin →
There was some negative feedback received when we removed the navigation arrows from prototypes, so, this change was reverted and other solutions are being considered.
Here's how it works currently:
* If you have no interaction "wires" defined connecting your artboards, then when you share the prototype you can navigate between artboards using the arrow keys. (In fact it is the *only* way to navigate between artboards, since there are no clickable interactions defined).
* If you have created at least one interaction, then navigating via arrow keys is turned off -- you *must* use the interactions that you've created to move between artboards.
So perhaps in the latter case we should offer an option for enabling/disabling freeform arrow-key navigation.