Animate individual elements separately (custom animation transitions / microinteractions)
Support for simple animation.
Example: Show/hide a slide or push menu
This would enhance a demo and engage prospects that are familar with common application patterns.
Reopening the feature request, based on feedback.
Abdenour TAKHERBOUCHT commented
A feature that will make all the difference, we look forward to it.
Anyway Adobe XD has to focus more on animation techniques than anything else because the design can be done with several other software, so animation is essential.
would love this feature for sure
Try Protopie and/or Kite together with Adobe XD.
[Deleted User] commented
As much as I'm itching for these features from XD, I believe their first phase of development is to showcase all rapid prototyping functionalities first then proceed on the animations and other cool features very soon.
But I do hope they release it asap!
Paul Seymour commented
Maybe a good interim solution is just support Lottie? But, ideal would be some kind of link to AE project comps, maybe with the same Bodymovin/JSON restrictions, with export to Lottie. Something simple for now (cause we're desperate), with something mind-blowing later.
GIFs worked horribly in Invision, and failed to load/play with speed, so maybe that's not the way to go.
Paul Harmer commented
This feature would make XD the 'go to' prototyping tool. Currently have to use Atomic for these transitions and micro-interactions.
Come on Adobe!
David McEwan commented
Really want this feature - would be amazing to show how a slider would work on a mockup :)
@Farhood: Please upvote these specific suggestions:
However, note that you *can* already animate vector path changes. Just duplicate a path onto a second artboard and then edit its path points to be a different shape. It's a very powerful feature - the number of points doesn't even have to be the same!
@Tony: You can animate objects that are "offscreen" (outside the artboard) without grouping. If two artboards are already connected via an Auto-Animate transition, you can move an object outside one artboard's bounds as long as it is still inside the other artboard.
Farhood Kankash commented
By adding Auto-Animate you are just of 1st step of a bigger stair. A lot should be added to the XD for making it useful like keyframes, animating shadows, blurs, colors, one of the most important one is animating the vector changes of a shape, hover effects, triggers & etc. . This should be open till perfection & also improving by every single update.
I made a request for this already but I don't think I titled it well. Allowing animation on objects that are off the screen without needing to group them with something on the artboard would be excellent. Then the objects can behave differently once they are on screen.
Mr. D commented
Auto-animate is a good start but like many great suggestions from previous comments here, it should be an ongoing feature improvement. Making this a rich feature like no precedent would bring XD from good to great.
Peter Villevoye commented
I also think this 'feature' is not a one-trick pony or a case-closed request. It should be an ongoing subject within the growth stages of XD. Just like having assets and styles (both file and cloud-based) for visual and typographical content and settings, designers need to be able to create, re-use, and adapt 'styles' for transitions and animations.
Armando Scuro commented
While this suffice for me, I would like to store animations in a symbol, like a text field for example, where clicking it expands it, or a toggle so i don't have to make a new screen for every toggle i put
The feature is not complete. Auto animation allows to animate elements but not separately. All elements move in the same time, no way to custom animations...
I too agree that auto animation does not solve this issue. Why not implementing somethin like a light-weight AE with simple keyframe animations... or take a look at the guys and gals of framer x.
I agree with the most recent comments, the issue is not closed.
I suggested a feature that maybe narrows the scope a bit, perhaps making it more manageable and/or specific : simply allowing to specify a "triggered" state on UI elements, which would be toggled on click.
That would be better than duplicating whole artboards in order to showcase any tiny interaction, as shown in the video posted by Demian (heart icon button use case).
Please let me know if has to be merged or closed in favor of another request.
Auto-animations are not the same as this request, we are talking about something like Principle individual animations. This request is really important.
Robert Blinzler commented
I want to add my voice to those already concerned about this feature not having been actually completed.
1) Screen transitions are not the same as element- or micro- animations / Transitions
2) The focus of all new (or existing) XD features are for mobile devices leaving a huge gap in prototyping. In the case of this requested feature, had individual animations been developed, it would have given everyone what they were looking for, regardless of platform
Brendan Hanna commented
agree that this feature should not be closed, as auto-animations are clearly not the same thing as separate animations for individual elements. I'm sure that the product team at XD is well aware of this.
Norman Dubois commented
Though the basic feature is finished, I think it is not really usable for refined animations. There should be a timeline or animate elements individually and refine timings like principle has, the possibility to save timings and animations and paste them to other elements on different artboards, create components for animations, etc...