Adobe XD: Feature Requests

We love to get feature requests for Adobe XD! You can view existing feature requests, vote on them and add your comments, or you can submit a new feature request.

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  1. Description of the feature
  2. Why this is valuable to you
  3. If possible, an image or video that helps us understand your feature request
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Adobe XD: Feature Requests

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  1. When creating a hover state, it would be awesome if the hover state could inheriate the text and asset (e.g. image) from the default state. At the moment, having to change the hover state on every instances is a little onerous.

    1 vote

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  2. have conditionals depending on what the user chooses

    1 vote

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  3. I deleted all my wires and was surprised to discover none of the hover changes I had put in in design mode were all gone. I had to go back and fix each one which took hours. Why not have a dialog pop up that asks if you want to keep the hovers and just remove the wires that were added manually?

    1 vote

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  4. Something I used to use in Axure constantly was the ability to show and hide elements on a single screen. It would open up lots of possibilities, add tons of flexibility, and reduce the number of artboards needed if in XD we could trigger actions to either show or hide one or more components on an artboard. It would be even more amazing if when choosing the show component action, you could also set the component's state.

    2 votes

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  5. When artboards are grouped under a flow title, clicking and dragging on that flow title allows you to move and arrange all of the artboards associated with it.

    If you have multiple flows and they are all linked, it's impossible to move a flow and NOT move any child flows under it.

    It would be great if you could hold down the CTRL (Command on Mac) key to break that association temporarily while moving.

    See attached image for more clarity.

    1 vote

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  6. We only open link in new tab.
    I made the artboard with several hyperlink objects,
    but it is inconvenient to use because the link opens in a new tab every time.

    I would like to add an option to set the link to open on the current page.

    2 votes

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  7. As we know web design aesthetics evolve day by day. And for this purpose Adobe XD is still following conventional ways of designing. I wanna highlight very basic and important feature that must be include in Adobe XD. I am sharing an example that will help your engineer to demonstrate this feature in well mannered way.

    Example:
    https://privateisland.tv/studio

    As you can see user can easily scroll horizontally. This feature is slightly different from existing horizontal scroll group because we can only click and drag with that feature.

    I hope you will get my point. I can assist to you more…

    4 votes

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  8. I have to tiles next to each other, that each have a hover state. But since the hover state is bigger than the original tile and it streches across the neighboring tile, i can only ever correctly show the hover on one tile. The other tile (which is layered above the first tile) hides part of it.

    This is very annoying, because I cannot properly show the supposed interaction.

    I need to be able to select something like "on hover select state 'hover' and bring element to front"
    or
    hide the hover element to show it on interaction with the…

    2 votes

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  9. 1 vote

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  10. I detailed the process in support : https://community.adobe.com/t5/adobe-xd-discussions/drag-transition-on-an-component-with-hover-state-inside-a-xy-scrollable-area-not-so-easy/td-p/12596044

    a clear example of what's missing is attached
    (source here : https://helpx.adobe.com/fr/xd/help/create-scroll-groups.html)
    It is fine to drag a map. But drag interaction of an item snapped on the map won't work…

    The idea is to be able to recreate drag/drop interaction inside draggable area.
    exactly like the way you move a pin on a map.
    pin has a :
    - initial status
    - hover status
    - (optional) in progress (during the move) status
    - released status

    while the map remains draggable, and the pin location attached to the map as a…

    2 votes

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  11. Why only one video play? When strolling on a video in the carousel, then strolling to the following video, in the carousel doesn't play! This feature is pointless. We have been waiting so long for this feature, and it only is limited, and we can't play multiple videos simultaneously. That is a big big problem.

    47 votes

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  12. Repetition grid are awesome, we know it. It works well with PC (mouse interaction) since the hover is immediatly looking for the hover state of a component.

    It's less magical when trying to navigate a grid with controller where the hover is not accessible.

    We should have preset that understand that using dpad/joystick navigation in the grid toggle hover state on/off without having to define in the prototype view the very bulky :

    • Press Dpad left (joystick left) go to state Hover on button 2
    • Press Dpad bottom (joystick bottom) go to state Hover on button 4 ...
    2 votes

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  13. You prototype in one gamepad controller, the prototype works in every gamepads

    My struggle: I need to make the same prototype work with 4 different controllers: Xbox one, Xbox seres S, Ps4 and PS5 because I cannot ask the entire company to buy the same gamepad as mine.

    I beg you guys.

    Please make a gamepad map where you can do it only for one controller and it will work the same for all of them. There are only few buttons that differ from the others. Imagine me, working on a 100 pages prototype, need to set one single interaction…

    1 vote

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  14. It would be useful to show the keyboard interactions whilst in 'Desktop Preview' mode. Just as a cursor is shown whilst recording, to indicate where a user has clicked to progress through a prototype, when keyboard actions or shortcuts are used to navigate it would great to have the option of displaying them on screen.

    1 vote

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  15. The prototype movies force a rounded corner at the bottom making the video unusable. This should be exactly as the prototype with square corners on all sides.

    3 votes

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  16. 1 vote

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  17. There used to be a way where I could see a total number of artboards that I've created, but since the latest update (or two) I can no longer find out how many artboards are in my flow. I have over 250 and I'd prefer not to have to count them all. Has it been moved somewhere else perhaps? It was very useful. Cheers. Great product by the way. Amazing, really. It's a joy to use.

    2 votes

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  18. I use XD almost every day for wireframing and prototyping game interfaces for both mobile, PC, and console games. For mobile and PC games I'm pretty happy with the current feature set but I feel like there are a few improvements that would really help those doing UX for console games. Here are a few points, in particular, I'd love to see improved.

    1) 'Combination' Trigger type for Interactions
    For interfaces in games you quite often need to press a combination of keys, buttons, or key + click to open menus. It would be great if you could set an…

    2 votes

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    Thanks for your feedback! UserVoice works best when you file only one suggestion per ticket. I’ll change the title of this one to cover the combination trigger, and I encourage you to file the others as separate tickets.

  19. In prototyping I need to be able to have an interaction transition not just between artboards but to a specific object on a different artboard. For instance prototyping a light box pop up, it needs to be able to be closed and take me back to the button I clicked to open it. This is a really common style of interaction. There are workarounds but they reduce the "realness" of the prototype when presenting.

    2 votes

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    Apologies for not getting back to you sooner on this. One thing that you might want to try for the lightbox scenario is to create an overlay, which would then lock the artboard behind you. When it dismisses, it returns to the original state. Also, we released a toggle state shortcut that will automatically create linkages between two states back and forth, so it should help with your second question. Let us know if this doesn't answer your question.

  20. In prototype mode, I click through artboards to inspect the inbound and outbound connections. If I set a transition from a component's child state, the only way to see that connection is to activate the state. I would be extremely helpful (esp in large prototypes) if there were some indication of the child state link from the default state.

    3 votes

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