Adobe XD: Feature Requests

We love to get feature requests for Adobe XD! You can view existing feature requests, vote on them and add your comments, or you can submit a new feature request.

While creating a new feature request, please include:

  1. Description of the feature
  2. Why this is valuable to you
  3. If possible, an image or video that helps us understand your feature request
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Adobe XD: Feature Requests

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  1. I'm making an overlay that you can dismiss by clicking away on an empty area. I want only that empty area to be clickable, while the contents of popup/dialog/overlay to be unclickable. Same goes for objects partially obscured by any overlaying object.

    I found myself, and many of my presenters, to be clicking on an element (not necessarily a button) that is part of a popup/dialog, just to simulate a clicking behaviour. This causes an underlaying interaction to trigger, and that's undesirable.

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →

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  2. Yes... know there are plenty of threads and complains out there about this topic. But can't invest my time searching and tediously upvote each one of them. So as it seems I'm forced to work as "beta tester for free, at least let me invest the lesser time in post expensive bugs.

    Simply I've lost one client, time, money and health with the amounts of bugs and insane usability flaws of XD user interface. Really... I'm tired, very tired.

    Just built an "atomic" approach of buttons, dropdowns, etc... invested weeks learning the anti-intuitive way to make states work, with hours…

    1 vote

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  3. Hi, dear XD Development Team

    With the current feature, once you set the Xbox input, you can only operate it with the Xbox controller.
    In the case of multi-platform development, the
    You have to do the same thing again with the PS4 controller.
    I would like to request that the function be improved so that this effort can be avoided.

    Also, please support the Nintendo Switch.

    When it comes to game controller input, there is also the issue of cursor movement.
    For example, if you want to enter a character with the controller, you have to have an artboard with…

    1 vote

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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →

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  4. I noticed I cannot put a Hover-Interaction on a component to trigger an overlay. When I use Hover, it only allows switching between states. And when I set a new Element and try to let it trigger an Overlay, the Option "Hover" is not even given in the Interaction-Menü.

    Is this a bug or a non-improvement?

    26 votes

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    10 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →

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  5. I'm hoping this idea is just an add on from the current Scroll action.

    At the moment you can create a button etc and link it to a certain area on your artboard. It then automatically scrolls to that area once clicked.

    My idea is to have this same feature, but with an option to jump and scroll to a specific area on another artboard.

    It will make the user journey so much better when using things like quick links etc

    230 votes

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    54 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →

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  6. 92 votes

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    39 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →

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  7. If I want to Auto-animate from the bottom of a scrollable artboard to a smaller one, the scaling of the artboard doesn't animate. If it could, it would be a useful feature in prototyping multi-step flows with views of varying height.

    1 vote

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  8. It can be great to be able to prototype complex animations and interactions. It can help us create more concrete prototypes with mouse and scroll animations or also infinite loop animations.

    Detail of the idea in this article : https://uxplanet.org/the-killer-feature-im-waiting-for-in-our-modern-design-tools-87c3a5d3c4b3

    Summary of the idea :
    A 3 step process which allow you an infinity of possibilities by customizing each property with a math formula. We add syntax highlighting to help designers differentiate dynamic properties, static properties and constants or math functions.
    Then, AdobeXD previewer will “just” have to recalculate and update these properties at a 60 Hz frequency to make…

    23 votes

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  9. To fix a bottom bar inside the interface to the bottom screen you have to fix it to the viewport height (Current-behavior.png). The problem is when I would like to export my mockup I expect the bottom bar on the bottom of my mockup not in the middle like inside the expected-one.png.

    Because it's painful to change all your mockups to export them and after to re-move the bottom bar to have a prototype that will work properly.

    1 vote

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  10. Different size of main and overlay artboard causes big problem with prototype. If contents of overlay isn't bigger then a main artboard why shoud I design whole new overlay for responsive design?

    2 votes

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  11. basically, when i tap the play button on a music app i'm prototyping, if i happen to tap another button or click onto another artbord, it will stop the audio. there should be a way to pause and play the audio. that would be very helpful. thanks!

    18 votes

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    7 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →

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  12. When designing for PCs or Macs, having the ability to trigger actions for mouse buttons would be helpful. Especially left, right, and middle buttons.

    I am using Adobe XD for game interaction design and this feature would be helpful.

    2 votes

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  13. Another user has requested this for the mouse/touch down. This would also be beneficial for keys & gamepad triggers.

    I am using this software to prototype game interactions. An example of this input being used is a transition to an overlay radial menu for selections to be made. The radial menu would disappear if the key/button is released.

    Having this request fulfilled would be welcome.

    3 votes

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    2 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →

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  14. The recent update for multiple actions on tap triggers is great. Please carry this functionality over to the other triggers.

    I am using this software to prototype game interactions and having this request fulfilled would be welcome.

    6 votes

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  15. Playing Audio or Motion and looping it Automatically Without need to Click or Drag or any action. its like when all actions are over i do like have to keep some motions and music playing in main menu , but at the moment i should just play audio by click or still cant have looping motion , for example on this video i liked to have some motions keeps go on clouds while menu is ready to click and also need music playing on background on without any click

    3 votes

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  16. I'm brazilian and I'm using Adobe Xd in English.
    I don't know why but the speech playback is speaking in Brazilian portuguese, but I wanted it to be in English.

    Let us choose the language of the speech playback. Let us choose between the available languages in the Help > Language menu.

    2 votes

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    The playback is currently linked to the settings in your operating system, so to change to English, you should change your OS setting to English. I’ll leave this open and adjust it to reflect your request of setting the playback language to the setting in XD.

  17. Currently (Xd 28) when we select an object that has interactions with different destinations, the property inspector is just blank. We need to select one of the wires to view the interactions.

    It would be great to see in the property inspector an overview of all interactions associated with that object when we click on the object itself. Very similar to what we see when we click on a wire that has multiple interactions.

    That should help in those moments that I start hunting my wires to understand why I can't use a certain trigger (as it is already in…

    1 vote

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  18. Would be great if XD screens could be imported into Framer X similar to Sketch. It’s the only thing that makes me still debate using Sketch instead of XD!

    25 votes

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  19. If we are going to call what XD has "component states", instead of "button states", then there needs to be a way to define a hit area of a given interaction.

    For example, right now, if I have a "component" created, and I add an element of a larger size, that comes up/out/or whatever on rollover, the rollover state becomes the new hit area size, so now the interaction won't close when I roll off the original trigger... Instead I have to roll off the entire new element that come on during the state change.

    This makes it virtually impossible…

    3 votes

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  20. It would be nice to have common interact-able elements in a prefab form to select from. For example, top navigation link that displays a color change, or drop down menu on hover.

    After you select the prefab you should be able to change typeface, color, shape, etc of all the various element states but it would save a lot of time setting up the auto-animate between all the states.

    1 vote

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