Adobe XD: Feature Requests

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Adobe XD: Feature Requests

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  1. It would be very useful having one more tab after Design and Prototype called "Export" for example. It would let developers easily see all the necessary information about any element like the size and color of the text, the size of a button and it's position on the screen, and so on, and then easily export any element. From there

    170 votes

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    17 comments  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  2. I’d love to be able to drag individual (or more at the same time) selected artboards and groups from the Layers panel out of XD, making it export as PNGs.

    That way I can quickly share my designs with other people – drag and drop to Slack, email, messages etc., similar to how in Sketch you can drag the little previews from the right panel.

    9 votes

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    3 comments  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  3. I'm a frontend developer and we export SVG's to use them inline in our HTML.

    When you export an SVG (non-minified) you will see that all your paths/polygons etc. have id's attached to them. To avoid having multiple ID's it would be great if you can turn this off.

    I noticed that the minified export does this however it would be great if you can also do this for non-minified versions, since sometimes we still have to edit the SVG a bit, or add custom classes/id's when manipulating elements within the SVG.

    8 votes

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    1 comment  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  4. Are there plans to add export presets for UWP apps? UWP assets are required to be 1x, 1.25x, 1.5x, 2x, and 4x. There also needs to be a filename suffix (*.scale-100.png, *.scale-125.png, *.scale-150.png, *.scale-200.png, and *.scale-400.png).

    Ideally this would be added as an option in addition to the current presets (Web, iOS, Android, UWP). Alternatively, you can allow users to make their own presets (like Sketch recently did).

    Thanks for considering.

    9 votes

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    0 comments  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  5. On export, bring up a dialog that allows you to customize size and naming scheme for each file and save that as a template/preference. Not everyone wants to follow the Android directories. So it would be nice if we could export images into one directory with names (e.g. logo640.png, logo480.png...or...logo.png, logo@2x.png, etc.

    8 votes

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    1 comment  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  6. We use the SVG output of AdobeXD to build our websites faster. But the only problem is the lack of meaningful names of the SVG elements in the exported file. It should be very helpful to name any element or group inside AdobeXD and preserve that name as svg id when exporting to svg. Including color and gradient names, repeaters names and interactive click spots.

    5 votes

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    1 comment  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  7. Add xCode export to the list of functions... great for informative apps

    94 votes

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    39 comments  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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    Can you tell us more about how you’d like this to work? Do you want XD to export image assets and insert them directly into the correct folders/filenames in an existing Xcode project? Or do you want XD to generate Objective-C / Swift code to create a brand new Xcode project?

  8. If I, say, create a round icon at 150px without any detail such as a drop shadow or glow, it will happily export at 150px.

    However, this size is increased on export with the addition of a drop shadow or glow detail etc. For example, to 168px. (The same principle would effect a shape or text element.) Currently, using the same 150px icon with drop shadow example, the asset size on the artboard does not take this into account, but still shows as overall size as 150px, even though exporting increases this.

    It would be useful to have an option…

    2 votes

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    0 comments  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  9. Here my idea for exporting asset that I call Asset Mode.
    Workflow:
    1. Choose Assets you want to export in Design Mode by right click > Send to Assets
    2. Switch to Asset Mode
    3. Change wifth, heigh, position, background of assets
    4. Choose scales (1x, 2x,...)
    5. Export
    Video: https://www.youtube.com/watch?v=JWa0Z-qke5g&feature=youtu.be
    XD Prototype: http://adobe.ly/1O438HI

    73 votes

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    2 comments  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  10. Help us quickly get from concept to working prototype for our Windows 10/HoloLens/WinPhone/Xbox apps by streamlining created content from XD to XAML.

    Add support for exporting (or copying to clipboard) XAML. Make it intelligent enough to convert things like repeat grids to GridViews.

    132 votes

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    14 comments  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  11. Sketch includes a cool feature which let you have a background color on your artboard (like the fill setting on artboards in XD), but it also has a setting to Include or not this color on the export. (see attached screenshot)

    This let us define a background color to work on our design, like when we design an icon, but when exporting the background is transparent.

    This could be expanded to layers by adding a setting "Include in export" checked by default, so we can filter layers when exporting. As an example, when designing an app icon, i could add…

    16 votes

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    1 comment  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  12. If you've changed numerous assets you should be able to hit export and by default it will reexport them all to the same location as before, like Sketch's "Make Exportable" feature.

    5 votes

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    1 comment  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  13. SVG export should emulate Sketch's exporting SVG code (with accompanying height and width attributes included natively). Not as it currently does without height and width. This should also be changed in Illustrator too.

    • Set height
    • Set width
    • Address color shift
    24 votes

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    4 comments  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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    I’ve updated this idea with the specific callouts for height/width support and addressing the color shift. It’s possible we might need to split this story up in the future, but I’m leaving it this way for now.

    -Elaine

  14. When exporting (to PDF, PNG, anything) scan to see if any text is hidden inside text boxes (of the artboards that are being exported) and warn the user that there is some hidden text. Just of the artboards or assets that are being exported, however. e.g. If I'm exporting pages 1 - 4, don't tell me there's some hidden text on page 5.

    (look at InDesign for example of this functionality).

    6 votes

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    1 comment  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  15. Please provide options for exporting app icon and splash automatically, in every size requested by iOS and Android (as actually XD does with general assets), avoiding a Photoshop action.
    Thank you very much.

    Updated:
    App icons need to be exported at different (specific) dimensions than the typical 1x, 2x, and 3x required by in-app assets. This request specifically reflects the needs for application icons.

    8 votes

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    2 comments  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  16. I'm designing a webpage, when I exported to PNG mockup, I've got issue with the font, please find my attached files, one exported from XD and one exported from photoshop with same font family & size.

    The one XD got a bit blurry than the Photoshop one. I think the problem that I can choose "Sharp" anti-aliasing method in Photoshop. But XD seems like exporting as "Smooth" anti-alias.

    I tried to find somewhere in XD with the options. But couldn't find.

    Anybody please help. Thanks

    4 votes

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    4 comments  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  17. Exporting fancy animated interactions as Swift Code, Objective-C, Java, Etc... To help out the developers

    44 votes

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    6 comments  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  18. I share prototype sketches with developers in the team. Each time I update sketch I need somehow to inform them about that. I try to add version and timestamp so they can make sure they follow the latest revision.

    Proposal: File > Export... > (Add timestamp / Version / Note)

    8 votes

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    0 comments  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  19. In the process of exporting individual elements - there's no interface that lets you choose file type or any other settings. Also exporting overlapping design elements exports as tow image files. Would be nice to have an option to control that option.

    29 votes

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    5 comments  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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  20. It would be great to have an integration with adobe ANIMATE CC therefore just to make some code snippets, and the backbone codification, but to have all the assets linked as screens in the timeline of Adobe animate cc would be great, improving the time that an app can need to be published.

    46 votes

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    4 comments  ·  05 : Asset exporting  ·  Flag idea as inappropriate…  ·  Admin →

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