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  1. 2 votes

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    lorcanux supported this idea  · 
  2. 26 votes

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    lorcanux commented  · 

    When you select Trigger: Hover, then Action, Type:Overlay, it automatically reverts Trigger:Hover to Trigger:Tap.

    I have an issue where I want to show some text (A, B, C) on hover of 1, but once goes to hover, the touch target expands to the full area of the state and overlaps the other hover touch targets (2, 3)

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  3. 22 votes

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    lorcanux commented  · 

    ~This would be very helpful for game UI. You would expect music to play over a menu, and contextually switch as you move through menus. It would also be helpful if when you recorded the prototype, it saved the audio to the mp4 file as well!

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  4. 7 votes

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    lorcanux commented  · 

    I have the same issue with recording the prototype > action > audio playback. Videos would have a lot more impact with all the accurate sound effects.

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  5. 5,408 votes

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    lorcanux supported this idea  · 
  6. 104 votes

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    lorcanux supported this idea  · 
  7. 7 votes

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    lorcanux commented  · 

    I have the same issue - for 'tap' I can stack multiple actions, for every other interaction type (game/keypad etc.) you cannot.

    This means you can have eg. sound effects on tap, but not any other type.

    lorcanux supported this idea  · 
  8. 1,798 votes

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    lorcanux supported this idea  · 
  9. 3,863 votes

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    lorcanux supported this idea  · 
  10. 152 votes

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    lorcanux supported this idea  · 
  11. 8,050 votes

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    lorcanux supported this idea  ·