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  1. 2 votes

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  2. 26 votes

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    lorcanux commented  · 

    When you select Trigger: Hover, then Action, Type:Overlay, it automatically reverts Trigger:Hover to Trigger:Tap.

    I have an issue where I want to show some text (A, B, C) on hover of 1, but once goes to hover, the touch target expands to the full area of the state and overlaps the other hover touch targets (2, 3)

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  3. 22 votes

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    lorcanux commented  · 

    ~This would be very helpful for game UI. You would expect music to play over a menu, and contextually switch as you move through menus. It would also be helpful if when you recorded the prototype, it saved the audio to the mp4 file as well!

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  4. 7 votes

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    lorcanux commented  · 

    I have the same issue with recording the prototype > action > audio playback. Videos would have a lot more impact with all the accurate sound effects.

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  5. 5,425 votes

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  6. 104 votes

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  7. 7 votes

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    lorcanux commented  · 

    I have the same issue - for 'tap' I can stack multiple actions, for every other interaction type (game/keypad etc.) you cannot.

    This means you can have eg. sound effects on tap, but not any other type.

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  8. 1,809 votes

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  9. 3,888 votes

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  10. 152 votes

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  11. 8,057 votes

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