keep audio from stopping when a new artboard pops up.
basically, when i tap the play button on a music app i'm prototyping, if i happen to tap another button or click onto another artbord, it will stop the audio. there should be a way to pause and play the audio. that would be very helpful. thanks!
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Maya Maria commented
To ensure that audio continues playing seamlessly when a new artboard pops up, it’s important to implement specific strategies in your design or development workflow. First, consider utilizing a global audio player that is independent of individual artboards; this way, the audio can persist across transitions. https://www.99techpost.com/rs-125-only-wireless-earbuds-bluetooth-5-0-8d-stereo-sound-hi-fi-thesparkshop-in/
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محمد علي commented
gdcefd
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Nino commented
I don't get why this feature has not been added yet.. I really need it for my game UI, I have a textbox which you can pull up and down but the screen stays the same. Having the audio cut off and start over again when you simply open a text box is very annoying
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CS commented
Agree, it is a must have feature, we are talking here about user experience! it is essential, not a normal option that we can ignore.
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Henry commented
I want to add a somewhat lengthy sfx that triggers when tapping a button that takes you to a new page, but I found that audio stops when artboards change. I would like an option for audio playback that lets me choose whether audio keeps playing even if you move to a new page.
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jsharp commented
Agreed. Audio and speech playback should be able to continue between artboards (scenes, screens, pages, etc.). — This should have been obvious functionality to include before releasing it. We are talking about XD (experience design) right? Most interactions in XD require artboard transitions, and most real/digital/virtual/etc. experiences do not restrict audio/sound/voice when moving around.
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WZ commented
Agree! I have a "time" trigger to playout a game animation and would be great to add audio to the visual time trigger that would allow it to play through the different artboards
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lorcanux commented
~This would be very helpful for game UI. You would expect music to play over a menu, and contextually switch as you move through menus. It would also be helpful if when you recorded the prototype, it saved the audio to the mp4 file as well!
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Anonymous commented
It would be great to have the audio action on triggers other than Tap. My first use case for audio used a keyboard trigger.
Also, it's disappointing that the audio playback seems to be interrupted by other screens. Without being able to play a whole audio file OR play audio on triggers like time, there's no way to do something like:
scan : play scan sound
auto-animate loading indicator
timer trigger navigates to error screen : play error sound(working on industrial warehouse software so sounds are important)