Choose reference / anchor point for transform origin and X, Y display
Being able to change the reference point from the upper-left to center or lower right or whathaveyou is so useful in other Adobe apps. Having to do everything with top-left x/y is a pain when trying to position objects by their center.
Choose point by clicking 9-grid icon

40 comments
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briank commented
This is vital for things such as padding and stacking as elements currently always flow one direction. Anchor points should theoretically allow stacks to flow right to left, outward from the center, up, etc. Based on the element being designed flow direction needs to be able to be controlled or that severely limits the use cases. Many instances on current projects where I struggled to find a way to trick XD into allowing me to do this but seems it is not possible. A simple control as suggested with a 9 point selection would work wonders.
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Mr. Login commented
How is this not a thing yet?
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Anonymous commented
Me and my team needs this on daily basis! Please please please, add it to the list of features : )
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Sam commented
How is this not a thing yet?
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Anonymous commented
+1 for this please.
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Scott commented
Yes, every time... EVERY TIME... I go to resize something in XD I feel the absence of this feature!
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Gape Ontiretse commented
Can we have an option that allows designers to change the point where components scale from (eg, top right corner, centre, bottom left corner), this would allow us to be able to create hover triggered scale animations.
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Gape Ontiretse commented
Can we have an option that allows designers to change the point where components scale from (eg, top right corner, centre, bottom left corner), this would allow us to be able to create hover triggered scale animations.
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Russ commented
DEFINITELY need this. As others have said, After Effects does this well with its ability to transform a layer's Anchor Point to any position, thus altering the origin point for scale, rotate, and transform - making for a slew of animation possibilities.
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Anonymous commented
Being able to change the way objects/components/are scaled.
This would be especially useful within the component element.
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Simon Renoud-Grappin commented
Just have the same tool as After Effects : Pan Behind (Anchor Point) Tool so you can change the anchor point of an object.
With this tool we can make more things with components. Make an object taller by stuck it on an anchor, Rotate objects differently etc... It's really essential now on XD I think.
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David Jones commented
It's good have a customisable registration or anchor point .
(When we rotate any object it automatically take center point for rotation instead if there is a point where we can set center and rotate, that might help in few places)
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DBL commented
This is a MUST since I design mathematically, I want to choose from which side/area my objects will change (expand, shrink, etc) from. Its SO ANNOYING having to manually move every object after changing it
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Klaus-D commented
Like in Photoshop when scaling objekts numerical
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Santa Zembaha commented
This is essential! Especially with the new State for Component feature NOV 2019
. I would like to have control - if The button changes the state in size - it expands from centre (or as I want to it to expand..) -
Stetson Finch commented
This would be great for the new component states. Would allow for more complex hover interactions.
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Dim Moucht commented
Essential! + 1
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Rich Merwarth commented
This is particularly frustrating when building components that will be scaled. Center alignment of nested components could save me hours of work (not exaggerating).
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Rich Merwarth commented
From my vantage point this is a mission critical feature!
+1 -
Anonymous commented
+1 essential function!