Support game controller navigation
There are many applications where the interface is navigated with input devices like game controllers. It would be great if we could get some support for these.
With the May 2019 update we now support gamepad based triggers in XD. (Xbox & DualShock 4) For more details refer to this – https://helpx.adobe.com/xd/help/keys-gamepad-triggers.html
Video Tutorials -
1. https://www.youtube.com/watch?v=W2rBzAAy6ZU&t=47s
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Fredrik commented
This is still not working for people assuming that the support is there. Lots of issues with LT/RT/options and different controllers so better off choosing something else until it has been fixed properly.
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Sean McNulty commented
Amazing!! Thanks so much for implementing this feature. Love it!
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AdminJason San Jose (Admin, Adobe) commented
Checkout the new keyboard and gamepad triggers added in XD 19.0 https://helpx.adobe.com/in/xd/help/keys-gamepad-triggers.html.
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SAM KIRK commented
I'll go ahead and throw a +1 here.
I run the UX department at a multi-project game studio and we would utilize this thoroughly.
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Felipe Sarmiento commented
we need this ASAP!
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Yoann Bazoge commented
Currently working in a big video game company as a lead ui art, it will be a huge help for my team to have this feature !
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Latif Amars commented
I'm doing app prototypes for KaiOS (for smart feature phones). Most handsets use the D-pad. This feature would be an immense help
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Greg Smith commented
I wholeheartedly agree! I work in the video games industry and finding a prototyping solution that functions with an game pad controller is problematic. Solutions are usually home grown. It would be nice to have something off the shelf.
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Scott commented
I design UI for TVs and this would be a massive help!
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rvn commented
YES please for the love add thisssssssssssssssssssssssssssssss!
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Cervantes commented
Could you merge the votes from that older thread (https://adobexd.uservoice.com/forums/353007-adobe-xd-feature-requests/suggestions/12958911-support-game-controller-navigation) with this one? Both seem to cover the same topic! Thanks.
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Crash commented
This would be amazing. I design for video games and would absolutely use XD more often if I could map it to the proper input controllers.
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Cameron commented
Yes, please make this happen! I'm a UI designer in the video game industry and being able to use a XBOX/PS4 controller to navigate a prototype would help immensely when pitching console flows/concepts to the rest of my team.
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Ryan commented
Yes! This! I'd use XD CC sooooo much more if I could design for XBOX/PS4... even if it's just the ability to bind the actions to a keyboard button (then I could use something like XPadder to replicate the gamepad).
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Martin Dolgener commented
Keyboard assigning, to simulate TV remotes for prototyping TV layouts. Arrow keys to navigate and custom key assign. This will help with visualizing the experience and feeling the flow.
Thank you
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Ettore Manetti commented
in the meanwhile you can try with this:
https://medium.com/@ettore_ink/test-your-menu-flow-in-minutes-with-an-xbox-or-ps4-controller-using-adobe-xd-91216710acf7 -
Justin commented
Yes please, there's currently no UX prototyping app that does this natively as far as I can tell. It's a seriously overlooked need for people in my industry.
Adobe, this would be a big selling point for XD.
Would need to be able to control active selection, trigger things using button input on at least the xbox 360 controller, preferably PS4.
Extra credit would be the ability to live swap out bitmaps based on where input is coming from, so for example, if the player picked up the xbox controller and started using it, button prompt images could automatically change to represent controller input rather than keyboard/mouse input, and vice versa.
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Max Mercier commented
This!