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  1. 5,424 votes

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    Max Mercier supported this idea  · 
  2. 84 votes

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    I can’t comment on the state of design, but what I can do for you is to merge the other story into this one, which will notify all of the other people who upvoted for it. That being said, it’s likely that people are beginning to go all-vector, which negates the need for bitmap 9-scaling if you have fixed point corners.

    -Elaine

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    Max Mercier commented  · 

    John O: "I can guarantee bitmap is not going away anytime soon. This is important for game development, as you can see from the various comments people are posting here. It's definitely one of the top issues keeping me from designing in XD."

    +1 here. Game UI makes heavy use of bitmaps, mainly because of performance issues. Vector graphics don't translate well at all in terms of GPU rendering.

    They also don't look good because the rendering context is dramatically different from what we're used on desktop computers (there are no curves as everything is translated to vertices, and there is also no smoothing/antialiasing, at least not anything you'd find comparable)

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  3. 37 votes

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    Max Mercier commented  · 

    I think calling the current method "UI Kit" has been quite misleading. A kit, or theme, implies skinning and updating the look (and potentially the behavior) of components such as generic radiobuttons and checkboxes.

    While I like the idea of a dedicated panel, I would advise for caution in designing the related functionalities. Conditional logic for interactions is the next step once we have components available.

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