Choose reference / anchor point for transform origin and X, Y display
Being able to change the reference point from the upper-left to center or lower right or whathaveyou is so useful in other Adobe apps. Having to do everything with top-left x/y is a pain when trying to position objects by their center.
Choose point by clicking 9-grid icon
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Danilo Mazaia commented
Its not friendly to seek the adjustments, when they are pointed on Layout. The best way (like works ou other feedback tools is to anchor to the point
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Anonymous commented
!!!CRITICAL!!! We have all this advanced functionality in XD now, which is great, but some basic features like this are still missing. Apparently this has been under review since 2016? Weird. Transformation anchor points are important, please update!!
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Jayse Hansen commented
How is this still under review? @Demian Borba, this seems to have gotten lost but definitely deserves some love. Such a basic, critical thing for UI work. I just assumed I just didn't know the shortcut. Please add this. Even if it's just a keyboard shortcut for 'pan behind' like feature with snap like After Effects. Or a moveable anchor point like photoshop. Feels buggy knowing that it's missing. Let us know an update, thanks! Appreciated!
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Jordan commented
From the admins: "Feature under review." Date: 2016... We are now about to go into 2022, and still no update or movement on this? What's going on? An essential and basic feature that really should have been included a long time ago. Come on Adobe, please get this under development.
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Mike commented
This is a core feature of most Adobe products, you'd think it would have been included on day one.
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Shane commented
Oh common XD Dev Team. Really after 5 years no feed back as to wy this is taking so long. ROTATE AROUND AN ADJUSTABLE ANCHOR POINT. No matter how you refer to it. It is in most other Adobe software?!
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Anonymous commented
YES PLEASE! so basic
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Sean Ash commented
A work-around that I've used to solve this issue from time time - Step 1: situate your object to the ground plane so as to set the anchor you wish it to gravitate to. Step 2: add a 3D plane beneath your first object. Step 3: group the two objects. Step 4: make the opacity of the plane 0. You should now be able to anchor the object to the pivoting you want dragging it along the desired planes/objects.
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Maksim Zhekov commented
Please, add this. Constantly struggling without this basic feature.
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msimpson801 commented
The ability to change the anchor point would be so useful!
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lwuu Xie commented
+1!!
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briank commented
This is vital for things such as padding and stacking as elements currently always flow one direction. Anchor points should theoretically allow stacks to flow right to left, outward from the center, up, etc. Based on the element being designed flow direction needs to be able to be controlled or that severely limits the use cases. Many instances on current projects where I struggled to find a way to trick XD into allowing me to do this but seems it is not possible. A simple control as suggested with a 9 point selection would work wonders.
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Mr. Login commented
How is this not a thing yet?
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Anonymous commented
Me and my team needs this on daily basis! Please please please, add it to the list of features : )
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Sam commented
How is this not a thing yet?
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Anonymous commented
+1 for this please.
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Scott commented
Yes, every time... EVERY TIME... I go to resize something in XD I feel the absence of this feature!
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Gape Ontiretse commented
Can we have an option that allows designers to change the point where components scale from (eg, top right corner, centre, bottom left corner), this would allow us to be able to create hover triggered scale animations.
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Gape Ontiretse commented
Can we have an option that allows designers to change the point where components scale from (eg, top right corner, centre, bottom left corner), this would allow us to be able to create hover triggered scale animations.
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Russ commented
DEFINITELY need this. As others have said, After Effects does this well with its ability to transform a layer's Anchor Point to any position, thus altering the origin point for scale, rotate, and transform - making for a slew of animation possibilities.