371 results found
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Integration of alt text for visual elements in prototypes
Blind and severely visually impaired people are largely dependent on the use of screen readers to receive digital content.
For user testing, the integration of so-called alternative texts plays an important role.
Adobe XD offers voice playback as an interaction element, but the input of an alternative text, which is analyzed by the screen reader, is not possible from the current point of view.
I would like to draw attention to this problem, because
A) due to the legal situation in Europe, private companies are obliged to design their applications accessible until 2025. Here, feedback from the target group, including…5 votes -
Return to home artboard while in desktop preview
As a user, when using Desktop Preview, I would like to go back to the beginning of a flow. Please allow Command-Return, just like what is used to start Desktop Preview, to return the user to the beginning of a flow.
1 vote -
Long press trigger
It would be great to have a long press/touch gesture. Since both Android and iOS have it available, it's an interaction that is getting more use recently.
If it comes with a new State for the component it would be even better!
22 votes -
Manage all web links for current document within XD
Have a way to view all of the Prototypes created for the file you're in (keep it contextual) and a list of all of the URLs. Ability to edit the names, delete protos, etc - manage the availability all from w/in XD. I know some of this is available, but it's not very user-friendly as it stands. It's all buried and not managed together.
1 vote -
search layers/elements and paste interaction and effects selecting the layers
Be able to search for elements both based on art-board and whole document
then select those elements and apply copied interactions and animation effects and settings1 vote -
Copy paste effects, animations prototype not only wire directions
Please make that if I copy paste interactions it will paste animation settings as well, not only the art-board and wire connection
1 vote -
Scroll to nested object in artboard
Hey everybody,
i use the Layers structure heavily with the super cool stacking feature to have clean and consistent spacing in between all my elements. But if i create all these folders i can't select folders that are in folders with the "Scroll To" Action.
Please let us access the whole Folder structure in prototype mode to use both features in combination.
1 vote -
Custom/non square hit area
Right now, bounding boxes are always rectangular, with the height of the tallest object it contains and the width of the widest one.
However, many times it is necessary for the box to maintain the exact same shape as the objects it contains, in order to only activate effects such as hover when the mouse is directly on top.
Consider the attached files. Here we have 3 tabs. I would like to make them "jump" up slightly on hover so users can tell it is clickable. The tabs do not overlap, but because the bounding box is rectangular, the active…
17 votes -
Select which component state to use based on relationship to artboard (flyout direction)
Hello,
When you are creating an overlay it could be for different reasons. One of them is to create a menu for a combobox perhaps. In this cas it could be interessant to be able to say : "this overlay is a child of this element on my design".Why ?
Because then it's possible to give a behavior to this menu : to appear above, bellow, one the right or on the left of this parent element. Or may be to have an automatic choice made by the system depending on you scroll and the space avalaible to show…1 voteThanks for your feedback. I think this something that component states will help you with and not overlays per se, as overlays are defined in relationship to the artboard viewport, not an element on it. However, you do have a good point about choosing the directionality based on its location on the artboard. I’ll edit the title to reflect that request.
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Divide notification per project in XD?
Hello community
I will be as clear as possible. My team and I have been working for a while for a large project, FB / Lin equivalent. Another team in my office is working on another smaller project.
The problem is that we get notifications on the same notification panel for every project. So if I open notify, panel and look for the comments not tied to my project, the PL won't see them and vice versa.
So the question is, is there a possibility that each project has its own notification list?
Also it is annoying that if I…
1 vote -
Support secondary hover states for multiple menu depths
I noticed I cannot put a Hover-Interaction on a component to trigger an overlay. When I use Hover, it only allows switching between states. And when I set a new Element and try to let it trigger an Overlay, the Option "Hover" is not even given in the Interaction-Menü.
Is this a bug or a non-improvement?
26 votesI see that some of the people who have responded are looking for hovers for elements, which is already supported via hover states: https://twitter.com/elainecchao/status/1194695173499830273?s=20 This specific request seems to be focused on supporting secondary navigation where there might be overlapping edges. I’ll keep this open for the latter use case.
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Enable audio playback on timed transitions
Allow for audio playback to be enabled for timed transitions as these can only be inputted for tap interactions
3 votes -
Hover triggers to ALL elements to trigger artboard navigations; not just state changes
Now that the "Tap/Hover Effect" request ()https://adobexd.uservoice.com/forums/353007-adobe-xd-feature-requests/suggestions/12941394-tap-hover-effect?tracking_code=c41a5301558789f85205f7c47ec8b9ca) is officially closed, we need a feature to do what (I believe) the 8952 people who voted for it have been asking for since March of 2016:
A way to assign Hover events as triggers for the existing interactions platform.
Component states is a wonderful addition to XD, but it barely scratches the surface of what designers need for prototyping hover events.
We need to be able to add tooltips, menu pop-up overlays and many other effects that still can only be achieved by transitioning to another artboard. As it stands,…
97 votes -
Able to change and design the cursor
Would be great to be able to change the cursors design to fit to designed website.
6 votes -
Component states to inherit interactions from master default state
Component states should behave like component copy instances. This includes interactions to be copied to all child states. This is essential, for example, for a menu component in which each state is the active status of each menu item. But when I create new state it loses all interactions. Maintaining 5 states with 5 menu items becomes tedious.
83 votes -
Smarter text animation to animate text by letter, word, line or paragraph.
I'd like to see an option in Prototype mode where i can choose to animate text a little easier. There will be new options where you can choose which text animation you want and also which interval time that should be used
The text animations i'd like to see in that dropdown menu are:
As whole (default)
This is how it is now.Per paragraph
Animate the text by paragraph.Per line
Animate the text by line.Per word
Animate the text by word.Per letter
Animate the text by letter.
For each option could be considered to have an…
4 votes -
Stack actions within a single interaction (multiple, cascading, ordered)
Let's say you're designing a switch, and you want to hint to the user that it can toggle with a tap, so you want it to bounce gently when hovered over. It would be great to be able to auto-animate to a different state, then immediately auto-animate back to the previous state upon completion of the first action.
The ability to stack actions would allow for complex interactions with the least amount of user interaction.
12 votes -
Tap on hover state should transition to another artboard
Please remove, or add option to remove, the animation from Hover state back to default when a Tap trigger is attached to a component that is in Hover state.
This animation is unnecessary when navigating to another artboard and can cause all manner of irritation if the artboard to which one is navigating shows the component intentionally in hover state.
Example:
- An image control has a hover state
- When in that hover state, the user can click to cause an action.
- The action is simulated by a navigation to another artboard
- In the destination artboard, we…5 votes -
keep audio from stopping when a new artboard pops up.
basically, when i tap the play button on a music app i'm prototyping, if i happen to tap another button or click onto another artbord, it will stop the audio. there should be a way to pause and play the audio. that would be very helpful. thanks!
22 votes -
Allow a Group of Artboards to be used as a Multi-State Component
Right now, the creation of a carousel or 'choose one item' list requires you to have a different COPY of your artboard for each possible iteration of that carousel/list. If you want to showcase 3 multi-artboard interactions in a mockup (if each carousel has 5 images, you need to copy your artboar 125 times, just to show that, without any other bells and whistles).
In contrast, if you could have an artboard group that is JUST the possible states for 1 carousel, then group those artboards into a single component. Then you only need 1 main artboard (for your app/webpage)…3 votes