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1,803 votesСергей Глушенко supported this idea ·
An error occurred while saving the comment An error occurred while saving the comment Сергей Глушенко commentedI have the full subscription to all Adobe Cloud features and applications.
The possibility to export to well-formed adobe PSD with vector svg-shapes.
That all has been already realized in other successful 3d-party projects, so why not it can be logically realized in Adobe XD?
It's really pity that it has not been realized yet in a proper way :(
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53 votesСергей Глушенко supported this idea ·
An error occurred while saving the comment Сергей Глушенко commentedThe possibility of selection of only the fully overlapped objects
Have a good day!
I have full subscription to all Adobe Cloud apps and features.
When I use selection tool (V) to select shapes in design mode, all shapes that have been partially overlapped by selection rectangle become selected.
But it's convenient only in 1/2 of use cases, and is VERY inconvenient in the remaining 1/2 of use cases.
As for me, it's inconvenient 9 times of 10, because I rarely need to select all shapes that are PARTIALLY overlapped by the selection rectangle, but I nearly always need to select only those shapes that are FULLY overlapped by the selection rectangle.
It will be VERY-VERY convenient if you give me the possibility to select only those shapes that are FULLY overlapped by the selection rectangle.
According to my own calculations, and according my own estimations and user experience, the possibility to select only FULLY overlapped shapes will surely speed up me up to 5-10 times with big projects, because I'm prone to selecting many objects (from 5 to 10) to manipulate them at the stage when my project grows bigger.
I have the full subscription to all Adobe Cloud features and applications.
I greatly need the possibility of automatical export of all svg shapes, of all png/jpg images and/or of all font assets of the project.
That can be exported both to asset files and to well-formed Adobe Photoshop psd document.
That all has been already realized in other successful 3d-party projects, so why not it can be logically realized in Adobe XD?
It's really pity that it has not been realized yet in a proper way :(