View and share design prototypes at actual size
The full-screen feature is nice but I need to be able to show clients what my designs will look like at actual size on the web. The prototypes need to be displayed at the size they are designed at. This is the one feature that would justify me switching from using InVision for my prototyping.
Armando Scuro commented
this might be partially related, but I would also like to have prototypes linked through mobile to scale to actual device width.
This could go in tandem with responsive scaling feature currently in the works, where app knows how to resize. because the black margins around the design prototype can be immersion breaking for clients.
Pablo Sara commented
Guys, your software is not beta anymore and it's full of sjowstoppers. Please add the basic stuff.
Eduardo Menegaz de Matos commented
The link to share prototypes must have an atribute to center the image on the user's browser screen. For example: xd.adobe.com/view/--/?fullscreen/?center
The problem is that when you share an prototype that have for example 1360px width with a 960px container inside it, and send to a person that have an screen resolution lower than 1360px, the image will align on the left with horizontal scroll for the right, and the user have to scroll until the container is aligned on the center of his screen.
Valérian Larose commented
Why is this in the backlog ??? The design specs view has it, so why not the prototype view ??
This is unbelievable! We had a stakeholder meeting and clients kept complaining why it doesn't show in the actual size. This feature should be in development, rather than in the backlog.
The Previewresolution is not alinge with the workresolution.
When i work with 100% and compare the previouse, is a tick smaller.
App is out of beta and this feature is still not here… C'mon guys! Do I really have to work with Symu or InVision?
When using the Desktop Preview for a 1920 x 1080 web prototype, it's actually showing it at ~93% the full size (see attached images with the black bars on the side).
Can we have a full screen mode that shows it at the accurate size?
Stephan Lenting commented
Another incredibly simple feature that doesn't work... i've really given XD a serious try but the software is so limited. I'm actually looking forward to InVision Studio.
André Ferraz commented
Just to emphasize: Yeah, we really need this feature. Obviously for mobile we would need this to be resized as it already is, but for web (desktop/notebook) prototypes it needs to be 100% size, doesn't make sense be another way. As you can see this is already an decisive feature for many professionals to switch from InVision to XD. Maybe we can choose the if it will be show as 100% or fit.
I really believe in this software and wait excited for this feature.
not buying this until this basic and straight forward update is made
Danni Engel commented
When will this be fixed? Very frustrating and not user-friendly when sending web version prototypes to clients. Please fix ASAP!
Is there any movement on this issue? This is over a year old and it seems to be a pretty basic fix to the container the prototype is displayed in rather than application code.
Harun Alikadić commented
This is crucial. Prototype should be actual size, not 25% smaller. Client is bothered by small font size, which actually is good if seen at 100%. This makes me still need to use (and pay) InvisionApp.
I agree with the comments below. I just switched companies and my new company uses Axure. I'm used Sketch before and loved it. Now I am at company that designs on Windows machines and I'm testing XD to see if we can incorporate it into our workflow. I love using the tool so far, but we can't use it with stakeholders if whenever we share designs they show up as 70-80 percent of the original design. Even when I click on full width, the designs show up as slides in the browser. Very frustrating.
Yup.. I can't use XD until this is fixed. Need to be able to prototype a web page that scrolls and displays at 100%. The current presentation format scales designs to fit the viewport like old skool flash animations or a powerpoint... The border around the artboard is also not necessary or desirable.
+1 Scaling is a very odd decision for all the reasons mentioned below.
Mark Kamensek commented
The major pain I have is: When I try to preview on a VERY high resolution (or very low resolution) screen, my artboards are LOCKED at their original size. If I'm trying to view "Full Screen" on a Thunderbolt (at 2500+x2500+ or whatever ungodly high setting I put it to) and the dartboard is only 1366x768 - it looks like a tiny box in the middle of my monitor - NOT the full-screen.
If you're trying to test a design that will be used on multiple monitor resolutions in "full screen" - it would be nice if I could stretch the preview to fit the preview window.
Ben Jordan commented
I agree with showing at 1x and looking at Invision as an example. It almost always looks like I expect it to. Scaling causes confusion as well as blurry images and pixellation.
Sebastian Jopen commented
Wenn starting "preview" or "publish on the Web" view is 75% scaled and I have no possibility to change settings or zoom to 100%