Stack actions within a single interaction (multiple, cascading, ordered)
Let's say you're designing a switch, and you want to hint to the user that it can toggle with a tap, so you want it to bounce gently when hovered over. It would be great to be able to auto-animate to a different state, then immediately auto-animate back to the previous state upon completion of the first action.
The ability to stack actions would allow for complex interactions with the least amount of user interaction.
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Steve commented
It would be excellent if Auto Animate would allow you to assign independent action to different elements. For example, a Photo could come in as Ease In and Out, while type could come in as Snap.
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Steve commented
It would be excellent if Auto Animate would let you assign independent action to different elements. For example; a photo could come in as Ease in and out, while type could come in as Snap.
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Sebastian commented
The Prototype mode should allows you to control animation sequences and timings. Combined with a scroll position query, parallax effects are possible in an artboard, for example.
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James commented
On the update page: https://theblog.adobe.com/xd-march-2020-audio-prototyping-anchor-links-more/ it says, 'Anchor Links can be combined with other features like Component States' but that is not true as shown by this video and sadly experienced by me. Well done for anchor links and for component states but they need to work together please for obvious reasons as shown in the video above.
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Franco commented
When adding a new trigger with a "Scroll to" action, it's possible to add a second action, but only audio and speech playback are available.
I'd like to combine this action (scroll to) with an auto animate (os transition) to be able to change the component's state.
Example: I have a componente with 2 states. I add a tap trigger with a "Scroll to" action. I want to change this component's state in the same action, so I'd need a second action in that trigger that would change it's state.