Fix export asset image size issue
Ok, I've noticed this issue as a bug. When you export, say a .png, at design size, it's the right size (@1x). When you export for web @2x from the program, it actually sizes down @1x to be half the size, and @2x to be the original size, which is opposite of what you want.
Weirdly enough, in developer specs, the assets are exported at the right size (@1x - Design size and @2x), double the pixel size of the design size.
Can you please fix this?! This has been this way for a while.
As we haven’t seen any activity on this issue in three months, I’m marking it as inactive. Please do feel free to file it again if you’re still experiencing it!
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Anonymous commented
The SAME thing is happening to me.
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Scott c Schweigert commented
I just experienced this--- @2x is actuall exporting at @.5x
realized.... they changed the export options. the dialogue now is "designed at xxx" instead of export at xxx - so ... its user error SORT of... but also not
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Carlton Wade commented
For those of us who've been using Illustrator for 30 years and now using XD, the first thing you notice is the "1x" right next to it, and selecting "2x" is exactly like the export function in Illustrator, so it makes sense that Mike M. had this problem. I did, too. It's a UI issue more than anything else. "Designed at" is such a strange thing to ask a user. I build artboards at a certain size. XD knows that size. That's the size I "designed at." Seems like "Export at" would've been a much more relatable way of handling it. It's not an issue now that I know about it, but it's weird. And the argument that all the different screen sizes and pixel densities? Adobe is the dog and the screens are the tail. The tail should never wag the dog. But sometimes that's cute when the dog gets so happy and excited, his whole body wags.