Drag and time trigger on components states
Allow drag gestures and time trigger to transition from a component state to another. Now, only tap and hover triggers are available.
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Gerard commented
Sort this now. Figma is looking better by the day!!!!!
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Shan commented
Yes, time transitions on component states please!!
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Janezic Design commented
Simple idea, but being able to create multiple states (like you can now) and then add a "cycle" to a component which would animate as you want through various states to compartmentalize those animations and make them more specific to component animations than artboard animations.
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Vanessa commented
That would be so great! I have so many unnecessary artboards because of this.
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Robin Jansen commented
This would bring it to the next level for sure!
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Sebastian Hösl commented
Need this!
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Jeffrey Johnson commented
Any timeline on this one Adobe? This would be an absolute game changer.
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Ranhald Froulis commented
It would be help full if all the triggers in prototype mode could be available in the component states, not just hover and tap trigger. This will help in animation of things such as loading, or sliding ads. Thus reduce the use of multiple artboards
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Rui Bernardes commented
one of the most obvious updates, is adobe XD dead?
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Ria commented
I'm surprised this only has 358 votes.
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This would be amazing and eliminate all the redundant artboards needed to animate pieces
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This would be a big win, as it would reduce the need for multiple artboards for elements like spinners, loaders, progress bars, and the like.
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Nikhil commented
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Reece Millsom commented
Having timed triggers between component states is a big win. I was trying to create a loading animation button with a spinner, but found out that I couldn't, due to the the component transition not having a time transition.
+1 for this to be added to XD.
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mjb commented
Drag interactions should be available within components, changing state,.Having them just from artboard to artboard is ridiculous.
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Matt Braun commented
YES!! Time triggers on component states would allow for so much more richness and won't have to overload the file with more artboards just for simple things.
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Anonymous commented
Please add support for keyboard and gamepad to interaction triggers.
Currently is inefficient not having those as I need to create many artboards that covers all the states and different scenarios.
An addition like this would make XD much more appealing to game developers.
Thanks
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Emil Polyak commented
Why was it even considered to skip the time based trigger feature with component states?? No logic!
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Anonymous commented
Components being able to change state over a period of time! This would allow loading animations and an insane amount animating freedom within 'Adobe XD'
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Andrea commented
Please implement this!