"Scaling Tool" (scale stroke weight, shadow effects & corners when resizing)
Ability to scale attributes proportionately. When creating shapes, buttons, or icons within XD sometimes they need to be scaled to different sizes. Currently when scaling these shapes, buttons, or icons created within XD we can no scale some of the attributes proportionately.
As an example I create a container box with a stroke, border-radius, shadow, and paragraph text. If I need to scale proportionately, like say 50%, the stroke, border-radius, shadow, and paragraph text don't scale proportionately.
(Currently using Windows Beta Version: 0.6.8.6)
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Benjamin Smith commented
Kind of baffling that there isn't an option to scale borders when there isn't an option to convert the border to a fill either. How are we supposed to scale our icons created in XD?
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Paul Seymour commented
I already voted for this, but now that I'm trying to do a "scale up" auto-animate transition for a dialog... I can't believe I can't do something this basic. I'm at a total loss what to do, too. Like... how to simply... scale something? <facepalm>
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Brad S commented
It is ridiculous that corners will not scale proportionately. These sorts of common sense issues make this program generally unusable in a production environment. I've just wasted a couple of hours trying to figure out how to fix the Angle library Galaxy mockups, so I can scale them to a smaller size keeping the screen corners proportionate to the rest of the device. What a waste of time.
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Michele commented
Please do implement this feature! It will definitely be extraordinarily useful. I spent so much time having to readjust and sometimes realign all of the components after enlarging or reducing the size of grouped items.
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danie commented
ability to scale, rotate, move object/ shape/ pattern/fill/masked content in a precise manner
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Flávia Guaresi commented
Sorry if this topic has existed!
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Flávia Guaresi commented
When we import some illustration that has some stroke size and we need to smaller, it doesn't redimension.
It's interesting if Xd could have this feature like on illustrator.
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Anonymous commented
Please add proportional scaling. It is almost impossible to work on XD if there is no proportional scaling.
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Hong Santamaria commented
Definetive need this function to save time, when making some graphic changes
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Anonymous commented
Similar to the ones in illustrator, we hope that we can have a toggle for this feature. Sometimes when we present our projects, we have to change them one by one, which takes a lot of time.
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Zach Ludlow commented
Um, duh. Sketch, Framer, etc.
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Aviv Heilweil commented
At least solve it through converting it to BMP, exporting an object to JPG or if I turn it to symbol it will be in fixed porportions
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Carlos commented
i would use it a lot, please add. I used to use it all the time in sketch
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Chey Rasmussen commented
The main usage I see for something like this is with buttons.
This would make it so the button automatically gets wider as the text inside it grows in length– such that there's always a certain amount of padding around the text no matter how much text is typed into there, done automatically.
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Pablo Sara commented
"Scale strokes" checkbox could be added to the inspector. So we can choose when to. Just like on Illustrator.
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Pablo Sara commented
Please add this!!!
I copy/paste Illustrator vectorial artwork a lot. I need the app to respect the original graphic. I don't want scaling to destroy my work. -
Anthony Otyehel commented
I think that a scaling tool would be useful, especially when it comes to rapid prototyping. At the moment every aspect of a group of elements have to be changed. If you could scale, then it would be easier to tweak and save the character styles etc..
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Laurel commented
Hear hear! I agree this is needed, though we can expand objects and convert to outlines. That's the "destructive" way to work, though and not ideal!
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Anonymous commented
I agree. This is big problem for me as well. If I've created vector graphics in Illustrator and import them into XD the stroke/border of those objects suddenly becomes fixed. Why would XD want to do this? You'll also notice when you export those graphics back out of XD, the stroke/border will scale with the object again as it should.
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Anonymous commented
I agree. This is big problem for me as well. If I've created vector graphics in Illustrator and import them into XD the stroke/border of those objects suddenly becomes fixed. Why would XD want to do this? You'll also notice when you export those graphics back out of XD, the stroke/border will scale with the object again as it should.