Katastroowl

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    Katastroowl supported this idea  · 
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    Katastroowl commented  · 

    Basically to shorten this up and get us faster results: The most crucial thing, XD needs is a kind of sequence capability - for the intended use of XD, what I believe is NOT to have a full working prototype, but be able to display each Component of a Feature as a prototype, it would be sufficient to have the possibility to create SEQUENCES. (A sequence is, shown on an example, if the user hits the same button twice, or multiple times, every time something different happens, different interactions - also the step of a sequence should be capable of being selected as a destination, which would result in different prototype behaviour when the target button/ element is triggered next time)
    Think closely, you will see we all can suddenly do A LOT more when we have sequences - no need for If, then, else, calculations etc. right now, of course this would be nice and necessary in the long run, but we would be able to design and display a prototype right now, and RIGHT NOW is what we need.

    As ghowarth said: I also need to create like not 30, but hundreds of artboards for especially simple UIs, that have few control elements, because they are obligated by multiple control methods. For the software development process it is needed to split everything anyways, but even the split elements are too much. With sequences I could reduce the work to about 10% or less - that is 90%! faster.

    How I came to that solution? - It is already brought up by you ADOBE, you have something similar in "Animate", use that, combine the Frame capability somehow, maybe you can even allow Action Script for XD, so in the next step. However, right now and fast, Sequences would solve the most critical issues in time without too much development on your side.

    BG

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