Yes, not only should it be possible to round the corners on any custom shape I make, it should also be possible to do so for individual corners on primitive shapes (even if it auto. converts it to a custom path) As an example, right now it doesn't seem to be possible to round just one corner on a triangle or star primitives. As others have said this is not an issue on competitors such as in Bohemian's Sketch app.
Sure, Sketch does not have "primitive" shapes allowing it to create easily create complex poligons sutch as heptagons or 15 point stars at will, so it can't have this issue.
But Adobe's own Illustrator does and handles it in a way that not only doesn't get in the way of the user's work it also still allows for individual corner rounding on ANY shape, even open ended ones.
The need to have a "convert to path" command on the menu already shows that this is something that is potentialy confusing for users... this should be handled in a way that I don't have to be worried if I'm working on a primitive shape or a custom path.
Adobe already knows how to do vector work the right way, you just have to take wat's good in Illustrator and implement it in XD.
Yes, not only should it be possible to round the corners on any custom shape I make, it should also be possible to do so for individual corners on primitive shapes (even if it auto. converts it to a custom path) As an example, right now it doesn't seem to be possible to round just one corner on a triangle or star primitives. As others have said this is not an issue on competitors such as in Bohemian's Sketch app.
Sure, Sketch does not have "primitive" shapes allowing it to create easily create complex poligons sutch as heptagons or 15 point stars at will, so it can't have this issue.
But Adobe's own Illustrator does and handles it in a way that not only doesn't get in the way of the user's work it also still allows for individual corner rounding on ANY shape, even open ended ones.
The need to have a "convert to path" command on the menu already shows that this is something that is potentialy confusing for users... this should be handled in a way that I don't have to be worried if I'm working on a primitive shape or a custom path.
Adobe already knows how to do vector work the right way, you just have to take wat's good in Illustrator and implement it in XD.