Settings and activity
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84 votes
I can’t comment on the state of design, but what I can do for you is to merge the other story into this one, which will notify all of the other people who upvoted for it. That being said, it’s likely that people are beginning to go all-vector, which negates the need for bitmap 9-scaling if you have fixed point corners.
-Elaine
An error occurred while saving the comment RUI Mo supported this idea ·An error occurred while saving the comment RUI Mo commentedI do not agree with you Elaine,for most game GUI designer,we create complex graphics in Photoshop, that can not directly scaling the x-axis or y-axis, and the need to endure the corner of the pixel loss,you need to know vector graphics can not represent all the design field.
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5,425 votesRUI Mo supported this idea ·
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3,311 votesRUI Mo supported this idea ·
As a game GUI designer,creating 9-slice components is my bread-and-butter. We may create complex graphic in Photoshop.In XD re-sizing it is a disaster.Do not say that people are beginning to go vector, that can not work in game user interface.
If XD had the ability to specify 9-Slice scaling guides, it would be a dramatic improvement for our workflow.