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  1. 50 votes

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  2. 956 votes

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    Justin commented  · 

    Add an interaction destination type called a "signal." Select "New Signal" from the interaction destination dropdown and name your signal something like "Uncheck All." Let's say you set this interaction's trigger to be to "Tap" a button.

    Then, add another interaction on a separate object and you'll find "Uncheck All" as an option in the Trigger dropdown for the new interaction. Let's say you did this for all your checkbox elements (component instances) on the screen and set their destinations to be the "Unchecked" state.

    Now you can have one interaction controlling several elements on the screen!

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  3. 75 votes

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  4. 29 votes

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