Adobe XD: Feature Requests

We love to get feature requests for Adobe XD! You can view existing feature requests, vote on them and add your comments, or you can submit a new feature request.

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  1. Description of the feature
  2. Why this is valuable to you
  3. If possible, an image or video that helps us understand your feature request
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  1. Show prototype comments in chronological order

    Show comments in chronological order from earliest to latest so that the pin annotations will show up as 1, 2, 3, etc instead of 3, 2, 1.

    Or at least add a sort feature.

    During design review presentations, I would use this link to show my work and would use the pins to tell a story on what my audience should look at.

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  2. Animations on components should be controlled through a panel

    Howdy, folks!

    That's a little bit of a stretch, but hear me out:

    We could have a new panel to handle animations on components, for micro-interactions. This panel would allow us to select which propriety would be animated, like we do with css animations, calling specific prop, e.g.: "transition: width".

    That would allow us to make correct animations for micro-interactions, and also allow us to see exactly with animation to use we is time to deliver the prototype to the developers.

    See y'all later! Be safe n be well!

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  3. When previewing components, move animated component to top of Z-order

    I have multiple components and some of this components states are popup windows, since the first state of the components are buttons, when the pop up state is triggered the other components beneath will show up in front. If i bring this componen to front then the next button will have the same problem.

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  4. Add Automatic Counters

    Make auto counters a thing so that a numbered component/list can automatically change when a certain trigger is applied. Example: When adding items to a shopping cart, the number on the cart icon automatically changes when the button is clicked instead of having to manually create a list of numbers and different states for each one.

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  5. Default overlay interaction to none

    It's annoying to manually change each overlay artboard's default interaction from 'previous artboard' to 'none'.

    I found myself in many situations, where I either wanted to disable it completely, or wanted to point to a specific artboard.

    As of now artboard interaction works on entire artboard, as if overlaid on each element. For interaction and review purposes, I want to mostly use an X button, or force users to use OK/Cancel buttons that I provide. In mobile situations this is more prominent. In mobile prototypes it's even more annoying because an accidental tap can close a full-screen overlay, which doesn't…

    1 vote

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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  6. Mask artboard interaction by overlaying objects

    I'm making an overlay that you can dismiss by clicking away on an empty area. I want only that empty area to be clickable, while the contents of popup/dialog/overlay to be unclickable. Same goes for objects partially obscured by any overlaying object.

    I found myself, and many of my presenters, to be clicking on an element (not necessarily a button) that is part of a popup/dialog, just to simulate a clicking behaviour. This causes an underlaying interaction to trigger, and that's undesirable.

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  7. States should be atomic

    Yes... know there are plenty of threads and complains out there about this topic. But can't invest my time searching and tediously upvote each one of them. So as it seems I'm forced to work as "beta tester for free, at least let me invest the lesser time in post expensive bugs.

    Simply I've lost one client, time, money and health with the amounts of bugs and insane usability flaws of XD user interface. Really... I'm tired, very tired.

    Just built an "atomic" approach of buttons, dropdowns, etc... invested weeks learning the anti-intuitive way to make states work, with hours…

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  8. Enable easy switching between game controllers

    Hi, dear XD Development Team

    With the current feature, once you set the Xbox input, you can only operate it with the Xbox controller.
    In the case of multi-platform development, the
    You have to do the same thing again with the PS4 controller.
    I would like to request that the function be improved so that this effort can be avoided.

    Also, please support the Nintendo Switch.

    When it comes to game controller input, there is also the issue of cursor movement.
    For example, if you want to enter a character with the controller, you have to have an artboard with…

    1 vote

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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  9. Auto-animate between artboard sizes

    If I want to Auto-animate from the bottom of a scrollable artboard to a smaller one, the scaling of the artboard doesn't animate. If it could, it would be a useful feature in prototyping multi-step flows with views of varying height.

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  10. Fixed position items should be moved into position on export

    To fix a bottom bar inside the interface to the bottom screen you have to fix it to the viewport height (Current-behavior.png). The problem is when I would like to export my mockup I expect the bottom bar on the bottom of my mockup not in the middle like inside the expected-one.png.

    Because it's painful to change all your mockups to export them and after to re-move the bottom bar to have a prototype that will work properly.

    1 vote

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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  11. View all interactions in the property inspector when an object is selected

    Currently (Xd 28) when we select an object that has interactions with different destinations, the property inspector is just blank. We need to select one of the wires to view the interactions.

    It would be great to see in the property inspector an overview of all interactions associated with that object when we click on the object itself. Very similar to what we see when we click on a wire that has multiple interactions.

    That should help in those moments that I start hunting my wires to understand why I can't use a certain trigger (as it is already in…

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  12. Prefab auto-animate components

    It would be nice to have common interact-able elements in a prefab form to select from. For example, top navigation link that displays a color change, or drop down menu on hover.

    After you select the prefab you should be able to change typeface, color, shape, etc of all the various element states but it would save a lot of time setting up the auto-animate between all the states.

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  13. Enable scrolling during an auto-animation playback

    Page scrolling doesn't currently work during auto-animation playback. Scrollable pages should allow user to scroll while animation is in play.

    1 vote

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  14. Centralize strings to be edited in a single place

    It is useful to edit strings collectively, for example if you focus on a board, make a panel, where all strings are listed leading to the focused board.

    1 vote

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  15. Enable interactions during transition

    While playing (long) transitions (e.g. a 5 sec auto-animated loading animation) it is not possible to trigger any keyboard/gamepad or voice events (e.g.in order to jump to another view). This is annoying.

    Click events -on the other hand - are possible to abort running transition at any time.

    I reported this as bug, but was told to raise it here.

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  16. File Upload for prototyping

    This would encompass more advanced input and forum tools. For example, during a user-testing session, it would be nice if the prototype could all the user to simulate uploading a file from their desktop.

    1 vote

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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  17. Device chrome around exported video

    After I finish recording an interaction, I would like to have an option to export the video with the device around the video kinda like a container.

    1 vote

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  18. Disable Get Embed Code option (text link) in XD when Prototype Contains Voice Playback

    Description:
    If embeded prototypes result in error when an artboard contains voice playback, then disable "get embed code" from XD

    Why is this valuable to you?
    The current experience is inconsistent with user expectations and capabilities.

    When designer adds voice-playback to an prototype for the first time, alert designer that prototype can not be embedded and disable Get Embed Code text option in XD Share>Share for Review dialog window.

    1 vote

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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  19. Distinguish fixed position vs. preserve scroll position

    I found a confusion to quickly identify differences between "Preserve scroll position" and "Fixed position when scrolling" looking alike check boxes, and resulting checking a wrong box and then dealing with prototype "glitches", XD agent support, and overall time waste.

    I hope XD Design can do something better to visually identifying distinction between these two features/functionalities in XD user interface, such as adding icons to better visualize "fixed position" and "preserve scroll Y-coordinate"

    Case Number: ADB-9008089-L8Z4

    1 vote

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  20. Do not automatically highlight the key stroke in the Interaction Pane

    When I have an artboard set to transition with a keystroke, the keystroke automatically highlights and is editable when I select an artboard. I cannot then use Ctrl 3 to zoom into that art board. Instead, it changes the keystroke to Ctrl 3.

    1 vote

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