371 results found
Have the ability for prototype wires to go underneath the artboards.
This feature would be would be already made wires, any wire that you are live-editing would be above artboards.2 votes
If I want to create 3D elements and objects for use with Microsoft Teams I should be able to quickly and easily mock all this up in XD.
Fast forward into 2:20. I want to prototype that type of experience in XD. Go get the Redmond partners to build some bridgeware here....2 votes
Instead of having to create the same hotspot multiple times (back buttons, navigation menu etc) could we have a feature where you can save the hotspots you've already created and be able to reuse them across multiple screens (similar to invision's hotspot prototyping feature)2 votes
"Preserve Scroll Position" is out! Works great!
But, it would be great if we could have this control outside (and possibly as a Global/Art Board/User Selection) of each individual "link target modal"?
Having to click the "Preserve Scroll Position" button on EVERY LINK I WANT IT TO WORK ON IS TEDIOUS AND AGGRAVATING.2 votes
I am working on a few projects that are nearing 100 screens, and linking them starts to become a problem.
Here are a few things that I think might help the situation:
Use the artboards order from the side panel into the dropdown menu. I don't know how the order in the dropdown is created, maybe by time of creation of the artboard, but is certainly not by name. By doing this we can at least group the artboards and find them more easily.
Incorporating a search bar into the dropdown is kinda strange and confusing, so another solution for…
There is no hotspot for giving a hint that an artboard is scrollable.
We got it for buttons when clicking outside an clickable area. But there is not hints for scrollable artboards.
It is easy to forget to look for that feature and it makes the end user to miss out of content.
Posted a video of showing the problem. There could be an hint that there is more content to view.2 votes
Hi, would be great to have dynamic type incorporated into prototype mode. Is there any plan to implement this in future release?
When jumping between user flows (i.e. illustrating what a different user would see), a "dip to black" transition would be very useful. It's a powerful transition used in film editing to indicate a change in context, or time passing.2 votes
Currently when animating from one frame to the next, all elements are subject to the delay, duration, and easing. I would love to be able to apply different timing to separate elements instead of effect all. For example, I may have a element moving across the frame with no delay, but want the another element or text to delay before animating. And perhaps animate at a slower/faster rate.1 vote
Currently, I have to name flows twice, once on the artboard and once on the link settings. Why?1 vote
I deleted all my wires and was surprised to discover none of the hover changes I had put in in design mode were all gone. I had to go back and fix each one which took hours. Why not have a dialog pop up that asks if you want to keep the hovers and just remove the wires that were added manually?1 vote
When artboards are grouped under a flow title, clicking and dragging on that flow title allows you to move and arrange all of the artboards associated with it.
If you have multiple flows and they are all linked, it's impossible to move a flow and NOT move any child flows under it.
It would be great if you could hold down the CTRL (Command on Mac) key to break that association temporarily while moving.
See attached image for more clarity.1 vote
You prototype in one gamepad controller, the prototype works in every gamepads
My struggle: I need to make the same prototype work with 4 different controllers: Xbox one, Xbox seres S, Ps4 and PS5 because I cannot ask the entire company to buy the same gamepad as mine.
I beg you guys.
Please make a gamepad map where you can do it only for one controller and it will work the same for all of them. There are only few buttons that differ from the others. Imagine me, working on a 100 pages prototype, need to set one single interaction…1 vote
It would be useful to show the keyboard interactions whilst in 'Desktop Preview' mode. Just as a cursor is shown whilst recording, to indicate where a user has clicked to progress through a prototype, when keyboard actions or shortcuts are used to navigate it would great to have the option of displaying them on screen.1 vote
It seems like there is a difference between the width in the desktop preview size, than its actual pixel width.
i recorded a loom to explain it:
the artboard screen width size is 1920px
the screenshot of the desktop preview size is 3492px
maybe xd should think of alerting the user that in those cases the preview isn’t the actual size, so it will be less misleading?1 vote
Ofter when creating a prototype for console games, we need to set all the keys for EACH controller model, the prototype easily becomes a monster.
What I propose is a tool where the designer can set the key equivalences for all controllers that work on adobe XD. In a way that if I set B on xbox one controller, I can set in a sheet, that we would have same behaviour on circle for play station 4/5, set the keys for xbox X, etc. This would be extremely helpful. I am sending you one picture of a feature prototype, that…1 vote
As a user, when using Desktop Preview, I would like to go back to the beginning of a flow. Please allow Command-Return, just like what is used to start Desktop Preview, to return the user to the beginning of a flow.1 vote
Have a way to view all of the Prototypes created for the file you're in (keep it contextual) and a list of all of the URLs. Ability to edit the names, delete protos, etc - manage the availability all from w/in XD. I know some of this is available, but it's not very user-friendly as it stands. It's all buried and not managed together.1 vote
Be able to search for elements both based on art-board and whole document
then select those elements and apply copied interactions and animation effects and settings1 vote
Please make that if I copy paste interactions it will paste animation settings as well, not only the art-board and wire connection1 vote