Adobe XD: Feature Requests

We love to get feature requests for Adobe XD! You can view existing feature requests, vote on them and add your comments, or you can submit a new feature request.

While creating a new feature request, please include:

  1. Description of the feature
  2. Why this is valuable to you
  3. If possible, an image or video that helps us understand your feature request
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Adobe XD Team

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  1. interaction connector overlapping

    Overlapping of multiple interaction connectors cause difficulty in selecting the arrow of interest (blue arrow in attached img) requiring clicking once on root and again on arrow.

    1 vote
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  2. Change language of speech playback

    I'm brazilian and I'm using Adobe Xd in English.
    I don't know why but the speech playback is speaking in Brazilian portuguese, but I wanted it to be in English.

    Let us choose the language of the speech playback. Let us choose between the available languages in the Help > Language menu.

    1 vote
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  3. View all interactions in the property inspector when an object is selected

    Currently (Xd 28) when we select an object that has interactions with different destinations, the property inspector is just blank. We need to select one of the wires to view the interactions.

    It would be great to see in the property inspector an overview of all interactions associated with that object when we click on the object itself. Very similar to what we see when we click on a wire that has multiple interactions.

    That should help in those moments that I start hunting my wires to understand why I can't use a certain trigger (as it is already in…

    1 vote
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  4. Tuto

    https://helpx.adobe.com/fr/xd/how-to/preview-publish-share-prototypes.html

    This tutoriel is old; could you update a new video ??

    1 vote
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  5. Add auto vieport height feature

    Right now I can add the view port height of a canvas - which is a feature that can be useful. Anyways, sometimes one just want to use a prototype on full vie port height on several devices. So that i can present a design on my PC reviewing it in the team, and maybe on a television within a meeting after - in both cases I do not necessarily need black bezels if the presentation is about the UI elements only, and not about the UX (where it could be of high importance that specific elements are within the…

    1 vote
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  6. Integration with Framer X

    Would be great if XD screens could be imported into Framer X similar to Sketch. It’s the only thing that makes me still debate using Sketch instead of XD!

    1 vote
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  7. definable hit areas for component states

    If we are going to call what XD has "component states", instead of "button states", then there needs to be a way to define a hit area of a given interaction.

    For example, right now, if I have a "component" created, and I add an element of a larger size, that comes up/out/or whatever on rollover, the rollover state becomes the new hit area size, so now the interaction won't close when I roll off the original trigger... Instead I have to roll off the entire new element that come on during the state change.

    This makes it virtually impossible…

    1 vote
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  8. Prefab auto-animate components

    It would be nice to have common interact-able elements in a prefab form to select from. For example, top navigation link that displays a color change, or drop down menu on hover.

    After you select the prefab you should be able to change typeface, color, shape, etc of all the various element states but it would save a lot of time setting up the auto-animate between all the states.

    1 vote
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  9. Component with states needs to auto animate

    The whole purpose of components needs to be able to build once and use everywhere.

    I currently can't build for example a navigation component that allows things inside of it to auto animate size and position. See the attached movie. The underline bar only auto animates when it's size and position are modifide from one artboard to another. not within a component that is being modified with states.

    Please update states to allow auto animation between states.

    1 vote
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    3 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  10. scroll not working during animation

    Page scrolling doesn't currently work during auto-animation playback. Scrollable pages should allow user to scroll while animation is in play.

    1 vote
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  11. Define multiple strings at once

    Make it possible to define multiple Strings by selecting all elements that are supposed to hold those strings. Saves a lot of time.

    1 vote
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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  12. Centralize strings to be edited in a single place

    It is useful to edit strings collectively, for example if you focus on a board, make a panel, where all strings are listed leading to the focused board.

    1 vote
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  13. Add Link stings in Components

    When converting an element with strings into a component, the strings attached should be included. It's helpful when you convert a menu bar into a component.

    1 vote
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  14. Enable interactions during transition

    While playing (long) transitions (e.g. a 5 sec auto-animated loading animation) it is not possible to trigger any keyboard/gamepad or voice events (e.g.in order to jump to another view). This is annoying.

    Click events -on the other hand - are possible to abort running transition at any time.

    I reported this as bug, but was told to raise it here.

    1 vote
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    0 comments  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
  15. adding an action/trigger directly to an element or component in Prototype mode.

    I would like to update allow linking or adding an action/trigger directly to an element or component in Prototype mode. This would allow a better workflow and faster turnaround time as well as allow the prototype to function better in smaller file size as well since there would be less imagery and artboards involved.

    1 vote
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  16. More stable and logical actions on components

    Component have a lot of bugs when there is multiple instances of them (Example: Open dropdown; roll over; choose the option; validate; close dropdown etc).

    The other things is about the rollout effect: When I set up a rollover effect on a specific element or group of elements inside a component, the rollout effect is not on the specific element or group of elements that I selected before for the rollover but on the entire component. It's not logical and realistic effect in the case we have a component with multiple instances inside (Example: Dropdown for filter: I open it,…

    1 vote
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  17. File Upload for prototyping

    This would encompass more advanced input and forum tools. For example, during a user-testing session, it would be nice if the prototype could all the user to simulate uploading a file from their desktop.

    1 vote
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  18. Show component states as artboards

    The explicitness of the artboards is one of the most valuable aspects that drove me into XD.

    It is great for design (when you can see and edit things at once) and specially for team collaboration ("How will development see all states?" https://adobexd.uservoice.com/forums/353007-adobe-xd-feature-requests/suggestions/38978644-component-states-to-development-design-specs).

    Wouldn't it be great if:
    1 - states were special (explicit) artboards, tied to the original object (like Overlays);
    2 - the single regular Interaction pane could have triggers like "Hover/Mouse in/Mouse out" and actions like "State" (instead of requiring setting up states in the Design of a component before triggering them elsewhere in Prototype);
    3…

    1 vote
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  19. Interaction on a component inside already active interaction on another component

    Please make the interactions on 2nd component, inside 1st component with active interaction - work!. Inception-thing-trying-to-describe-haha

    They work for a few minutes, but deactivates later.

    It is basicly a button inside a button. Please make it work.

    I can go around the issue by adding more new canvas such a "load-in", but this will take up entire artboard - and this is not infinite (..new idea! ;)..)

    1 vote
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  20. Prototype preview default screen selection for multiple screen

    Description
    It becomes very frustrating when you have multiple monitor setup and you work on the laptop and see the preview on the big monitor next to you. Normally how it works is that you take the XD to the monitor you want the preview to be, click on desktop preview button and then the preview opens in the big monitor on a 100% scale. Then you come back with XD to the laptop. I think if we had a setting to open the preview on the user'
    s choice of desktop with a 100% scale, it would have been…

    1 vote
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    1 comment  ·  02 : Prototype mode  ·  Flag idea as inappropriate…  ·  Admin →
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