keep audio from stopping when a new artboard pops up.
basically, when i tap the play button on a music app i'm prototyping, if i happen to tap another button or click onto another artbord, it will stop the audio. there should be a way to pause and play the audio. that would be very helpful. thanks!
~This would be very helpful for game UI. You would expect music to play over a menu, and contextually switch as you move through menus. It would also be helpful if when you recorded the prototype, it saved the audio to the mp4 file as well!
It would be great to have the audio action on triggers other than Tap. My first use case for audio used a keyboard trigger.
Also, it's disappointing that the audio playback seems to be interrupted by other screens. Without being able to play a whole audio file OR play audio on triggers like time, there's no way to do something like:
scan : play scan sound
auto-animate loading indicator
timer trigger navigates to error screen : play error sound
(working on industrial warehouse software so sounds are important)