371 results found
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Maintain last known component state when autoanimating to a new artboard
Would be great if XD would remember the last known component state when autoanimating to a new artboard. Or, better yet, let us mark components for state remembrance on artboard change. Otherwise we are right back to the thnig states was supposed to solve, duplicating artboards for the appearance of a saved state hahaha ;)
I have seen and voted on some other feature requests for conditional behavior, which could solve this issue too if implemented right, but this is a bit different.
I have posted an example prototype here:
https://xd.adobe.com/view/de27f8f1-15fe-4c5e-7a9b-deb283a7118f-a816/?fullscreen
pass: 4theXDteamWhen the prototype launches, click the blue…
30 votes -
Define different actions for subsequent interaction triggers
Give the possibility to add the same trigger in prototyping. For example, the interraction of a dropdown button; you can make a list appear with the tap trigger and another tap trigger to listen to the sound.
2 votes -
Drag (simulated text selection) within vertical scroll areas
I want to prototype a PDF or other document viewer allowing the user to scroll through a 2-3 page document (images arranged like pages) and then direct them to select the target text on the document.
Telling a user to select the text, they naturally want to drag to highlight and select the text as they would in a text editor or viewer.
I want to simulate that so I tried putting a small box with opacity set to 0% just to the left of the text. Then I copied the object for naming and start position and put it…
2 votes -
Emojis in texts are not shown on prototypes
Hello, we sometimes use emojis on our designs for increasing our conv. rates, giving the design a warm feeling at the same time.
But when surfing the prototype, user can not see the emojis, so our prototypes are not exactly what we expect from them.
Keep up the great work with XD
Regards
86 votes -
21 votes
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Timeline to refine auto animate animations (keyframe)
Timeline to refine auto animate animations, as invision studio do.
488 votes -
Multiple actions on keys & gamepad, drag, & voice triggers
The recent update for multiple actions on tap triggers is great. Please carry this functionality over to the other triggers.
I am using this software to prototype game interactions and having this request fulfilled would be welcome.
7 votes -
Element rotate animation
It is hard to circular rotation using auto-animation. We need rotation time and speed input field.
4 votes -
2 votes
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Allow components to change states and scroll to another part of the artboard at the same time.
Designing a menu with different states and the possibility of scrolling to a particular section by touching any of its options is currently impossible.
For example, if what I need is to show the user in which section he is browsing , what im going to do is to show the name of the section with another color.
So what im going to do is create different states in order to have all the menu categories active when the user taps on each.
The problem is when I want to prototype those categories to scroll over the same artboard .2 votes -
Preserve Component States
Just as you can preserve the scroll position between artboards, I need a the option to preserve component states between artboards if that component exists on both artboards.
1 vote -
Bind micro-interaction on any element inside the component
Howdy folks!
Would be awesome if we could bind micro interaction on any element inside a component. That would allow us to make more complex interactions for components, like multiple state changes based on different elements and triggers.
Imagine a Sidebar component, that when we tap some button inside, that make the sidebar toggle size. With the option of binding the state change on the child element, the prototype would be more reliable when was time to delivery to the developers, where they would know exactly which element trigger each state change.
Hope that you'all are safe and healthy.
Love…
3 votes -
Stop Hover Triggering Through Other Layers
When a component has a hover interaction, the hover effect being activated even if there is an element in front.
E.g. when having two labels with rectangles appearing on-hover, one can place one of the rectangles above the other label. Then, hovering over the rectangle fires the hover effect from the label beneath it.
1 vote -
Transparent background prototype recording
I need to be able to export a recording with a transparent background. Use case was embedding a prototype walkthrough/recording on a [web] page that has a dynamic or gradient-based background.
Today, recording defaults to a black channel underneath any artboard/pasteboard fill value with any level of opacity, if a fill is selected and even if there isn’t one.
1 vote -
Prototype interactions should allow both state transition and artboard transition
Component states are great but ideally it would be better to allow an interaction to do both a state transition and an artboard transition.
So an example would be a side nav with each element triggering a transition to a different page/artboard.
I would like clicking on the link to change the component state (decorate it for example) as well as transitioning to the target artboardthanks
10 votes -
Add Automatic Counters
Make auto counters a thing so that a numbered component/list can automatically change when a certain trigger is applied. Example: When adding items to a shopping cart, the number on the cart icon automatically changes when the button is clicked instead of having to manually create a list of numbers and different states for each one.
3 votes -
Support New Zealand accent in voice playback
I have the choice of two nasally Australians, I'm in New Zealand. If you're limiting the voices to the region setting least let it be accurate. Its like grouping the US with Canada. :)
What if the client I'm sending the prototype to isn't the same nationality?
1 voteThanks for your feedback! Unfortunately, this is a limitation of the voice service we use to support voice playback within XD. The selection of accents is based on your system’s regional settings, so you can already choose between some different accents between the same language, but unfortunately, we’re limited by what the service provides to us. I’ll leave this open for now, but it’s not something we control, unfortunately!
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Trigger interactions on key/gamepad button down
Another user has requested this for the mouse/touch down. This would also be beneficial for keys & gamepad triggers.
I am using this software to prototype game interactions. An example of this input being used is a transition to an overlay radial menu for selections to be made. The radial menu would disappear if the key/button is released.
Having this request fulfilled would be welcome.
3 votes -
Hover-Out trigger for micro-interactions
Would be great if we had a hover out trigger, so that will be activated when we leave the element.
That would make so more realistic to handle state changes, especially whem we have many states in our component.
Thanks good people, have a great day!
2 votes -
Definable hit areas for component states
If we are going to call what XD has "component states", instead of "button states", then there needs to be a way to define a hit area of a given interaction.
For example, right now, if I have a "component" created, and I add an element of a larger size, that comes up/out/or whatever on rollover, the rollover state becomes the new hit area size, so now the interaction won't close when I roll off the original trigger... Instead I have to roll off the entire new element that come on during the state change.
This makes it virtually impossible…
5 votes