Trigger interactions on key/gamepad button down
Another user has requested this for the mouse/touch down. This would also be beneficial for keys & gamepad triggers.
I am using this software to prototype game interactions. An example of this input being used is a transition to an overlay radial menu for selections to be made. The radial menu would disappear if the key/button is released.
Having this request fulfilled would be welcome.
3
votes
![](https://secure.gravatar.com/avatar/d0217440b12022d2d3ad15272cd83ed4?size=40&default=https%3A%2F%2Fassets.uvcdn.com%2Fpkg%2Fadmin%2Ficons%2Fuser_70-6bcf9e08938533adb9bac95c3e487cb2a6d4a32f890ca6fdc82e3072e0ea0368.png)
-
Anonymous commented
On hold by some seconds would also be awesome
-
Anonymous commented
It would be awesome to have a state where we can set the component to change state only on keypress, and the state would come back on key release (the same could be used on tap)