Settings and activity
76 results found
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693 votes
An error occurred while saving the comment Viktor Lanneld supported this idea · -
157 votesViktor Lanneld supported this idea ·
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12 votesViktor Lanneld supported this idea ·
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12 votesViktor Lanneld supported this idea ·
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22 votesViktor Lanneld supported this idea ·
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21 votesViktor Lanneld supported this idea ·
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154 votesViktor Lanneld supported this idea ·
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1,540 votes
We announced CC Spaces in XD today at Adobe MAX! In a space, all members will be able to publish a link. More details to come!
Viktor Lanneld supported this idea · -
47 votesViktor Lanneld supported this idea ·
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489 votesViktor Lanneld supported this idea ·
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639 votes
Hi everyone,
We’ve started working on multiple fills and borders, with plans to extend to this multiple shadows in the future.
Best,
DanViktor Lanneld supported this idea · -
71 votesViktor Lanneld supported this idea ·
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12 votesViktor Lanneld supported this idea ·
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313 votes
Please note that stacks is a feature that is intended to be used at design time, and does not dynamically shift the stack in preview. I’m going to rewrite this particular request to be more precisely about the latter suggestion.
Viktor Lanneld supported this idea · -
8 votesViktor Lanneld supported this idea ·
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329 votes
Hi,
The feature that allows you to control the position of stroke: inside/center/outside was started and it will be available in the future versions of Adobe XD. Will let you know once the feature becomes available.
Cheers,
M.Viktor Lanneld supported this idea · -
106 votesViktor Lanneld supported this idea ·
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120 votesViktor Lanneld supported this idea ·
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37 votesViktor Lanneld supported this idea ·
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428 votes
I’m going to leave this one open, but please note that you can do this already using auto-animate and the time trigger.
Viktor Lanneld supported this idea ·
For me this would be most useful when using states. For example having a button scale up when hovered. It should behave the same way as CSS: not affecting the position or space on the artboard/prototype. I should be able to animate it as well.