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    Chris commented  · 

    Dear Adobe (getting back on Corey's comment),

    1) I think every designer/team has their own workflows, so give them as much as you can (ideally infinite) and don't worry about unwieldy documents ... if it works for them, it works ;)

    2) If you come from Sketch like many of us, you use it, get used to it, and don't want to miss it (this is true for canvas and pages) ... I think this is a major dealbreaker for many professionals/teams to switch to XD, hence a missed revenue opportunity ;) ... also consider that the competition isn't sleeping and makes progress as well

    3) How many depends on multiple things, among others: resolution, complexity, interaction, pages feature, logic feature for flows, version history, ... and even the way you organize your artboards on the canvas (its no fun at all to cramp everything in order to fit it)

    4) Let's go with an example from our team and you can do the maths:
    - Desktop > 1920*1200
    - Complex CRM product > dozens of screens and modules
    - Prototyping of flows and interaction with logic jumps (decision points), which often requires duplicate screens and whole flows
    - Alternatives/iterations

    5) As some people have mentioned here already: pages that can be connected for prototyping might help even more than the canvas size (unless there are limited as well :D), but I would go for both

    Hope that helps to grasp the underlying problem ... bottom line from us: it's very helpful for mid-sized and crucial for larger projects

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