Settings and activity
20 results found
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1,962 votesRob Barry supported this idea ·
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2,719 votesfeature-under-review · 108 comments · Adobe XD: Feature Requests (Read-Only) » 02 : Prototype mode · Admin →Rob Barry supported this idea ·
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8,056 votes
Reopening the feature request, based on feedback.
Rob Barry supported this idea · -
6 votesRob Barry supported this idea ·
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38 votesRob Barry supported this idea ·
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5 votes
We’ve found at least one reproducible issue, and a workaround for you all. The hit area is linked to the group, which now is the rectangular area that encompasses all of the objects included in the group. If this is pinned to the top of the Z-order, the group will capture all pins, which is what happened to at least one person. I’ve attached an image to help you understand where this might be problematic. I’ll change this ticket to reflect that pinning in an “invisible” area should pin to the background.
Rob Barry supported this idea · -
6 votes
Resize/move feedback for invisible shapes definitely could be improved, and we are tracking that issue. As a workaround, you can toggle the fill or stroke on for a moment, adjust the shape, and then toggle it back off.
If you’re using an invisible rectangle to define a hit area for Prototyping mode, you may also be interested in upvoting https://adobexd.uservoice.com/forums/353007/suggestions/12931899-actual-hotspots, which would let you more easily define interaction hotspots that don’t match up exactly with the size & shape of any of your visible artwork.
Rob Barry supported this idea · -
6 votesRob Barry supported this idea ·
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6 votesRob Barry supported this idea ·
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3,558 votesfeature-under-review · 317 comments · Adobe XD: Feature Requests (Read-Only) » 02 : Prototype mode · Admin →Rob Barry supported this idea ·
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2 votesRob Barry shared this idea ·
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80 votesRob Barry supported this idea ·
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81 votesRob Barry supported this idea ·
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3 votes
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112 votesRob Barry supported this idea ·
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24 votesRob Barry supported this idea ·
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5 votesRob Barry supported this idea ·
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4 votesRob Barry shared this idea ·
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1 voteRob Barry supported this idea ·Rob Barry shared this idea ·
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803 votes
I’ve tweaked the title so it covers only exporting animation to GIF format. This will help keep our feature list fine-grained so we can get a better picture of which are the most important.
For the other formats that were originally mentioned here:
- Export animation as a video — exporting to MOV (QuickTime) is supported now, via the Record button in the Preview window. If you need to save in a different video format, please file a new suggestion with details.
- Export animation as HTML/CSS/JS — please upvote https://adobexd.uservoice.com/forums/353007/suggestions/13198020-export-html-css-animation-code
- Export animation as Flash SWF — please file a new suggestion if you need to export to this format.
Rob Barry supported this idea ·
When you share links, how do you do that with you stakesholders / reviewers? Do you not include in an email and give context that it is an interactive prototype with limited interactions but feel free to click/scroll and explore?
You could also build a page at the beginning of your intended prototype to essentially "On-Board" them into your prototype.