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  1. 11 votes

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    Vlad Malik commented  · 

    How do I "Update all cells with current"?

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  2. 256 votes

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  3. 316 votes

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  4. 84 votes

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    Vlad Malik commented  · 

    Looks like you can now Rclick element > Reveal Character style.

    This is a bit awkward. Why wouldn't XD just do this automatically?? (every text editor and other Adobe product works this way)

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  5. 178 votes

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  6. 110 votes

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    Vlad Malik commented  · 

    I want to export my workspace including prototyping links an one large image. Right now, I have to zoom out and screengrab which is poor quality.

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  7. 80 votes

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  8. 69 votes

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    Vlad Malik commented  · 

    I second Object-Oriented design for XD components, so they encapsulate assets, layout, animations, and interactivity. Here's a full description on Twitter, using Unreal Engine as an example from gaming dev: https://twitter.com/VladMalik/status/1067226303185616896

  9. 8 votes

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    Vlad Malik commented  · 

    I think "Center" etc alignment options should be available for path points, the way they are in illustrator. For example, if I create a triangle, I should be able to distribute the points so they are equidistant.

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  10. 834 votes

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  11. 1,792 votes

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    Vlad Malik commented  · 

    Auto animate isn't the solution to this. Most page transitions are between unrelated content (home page to product page, product to checkout). You don't want to auto-animate those (or do any transition at all in many cases). You just want XD to recognize that certain elements are shared by multiple pages so they should not move.

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  12. 314 votes

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    Vlad Malik commented  · 

    I would use this to group artboard sequences into interactions or animations. For example, I might have a series of artboards linked with auto-animate. They capture the start, transitional, and final states of a single screen. It would even be nice to collapse them into one item like "Show product", concealing the "animation frames" like: fade in product > rotate and slide in product info or pop-up message > play sound.

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  13. 39 votes

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    Vlad Malik commented  · 

    By "duplicate a symbol" I meant create new instances of the symbol without duplicating the symbol. New instances with different mask positions.

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    Vlad Malik commented  · 

    I'd like to create a symbol with a mask containing multiple assets. I then want to be able to duplicate a symbol but override the mask position to create new assets. E.g., I create an "Avatar" symbol with multiple avatar images in a mask. I then create new instances of the symbol but change the avatar image by shifting the mask in each instance. I don't seem to be able to do this now.

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  14. 23 votes

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  15. 4 votes

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  16. 1,421 votes

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  17. 352 votes

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  18. 59 votes

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  19. 271 votes

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  20. 84 votes

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    I can’t comment on the state of design, but what I can do for you is to merge the other story into this one, which will notify all of the other people who upvoted for it. That being said, it’s likely that people are beginning to go all-vector, which negates the need for bitmap 9-scaling if you have fixed point corners.

    -Elaine

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