Or at least, create a basic included "table" element or something similar, so we can create quick tab arranged texts and elements.
Well... so after a while working with XD, I've found it a good competitor to other design alternatives.
While we are happy expecting for more design and prototyping features, I would ask if it should be feasible to expect some sort of Design System Manager from Adobe.
Although there are tons of very good alternatives out there, it would be invaluable to have all the "product design" pipeline just under the same tool (As UXpin already do)
Not only should it be faster and less "cognitive friction" (jumping from app to app, searching for export plug-in in different placements, managing assets out there... etc, etc)... but would be cheaper for the freelancers, who has to pay hundreds to maintain a myriad of different, and sometimes only once used services, plugins and whatever that is monthly paid.
411 votesfeature-under-review · 99 comments · Adobe XD: Feature Requests » 04 : Sharing on the web · Flag idea as inappropriate… · Admin →
Absolutely a must... when you have to jump between layers and components back and forth, moving pointer from object to panel, again and again, the "cognitive friction" rises exponentially, specially when you have to edit dozens of different objects.
Absolutely needed. Started a new project from zero with "atomic" components in mind. Only five pages, with logos and icons, now my Assets list has grown beyond hundred... "cognitive friction" at its highest
214 votesfeature-in-the-backlog · 39 comments · Adobe XD: Feature Requests » 01 : Design mode · Flag idea as inappropriate… · Admin →
hehehe... just found this limitation. Trying to build a Design System with more than 70 SVG custom icons and badges. Adding them one by one will be a pain.
27 votes5 comments · Adobe XD: Feature Requests » 10: Developer Handoff · Flag idea as inappropriate… · Admin →
6 votes1 comment · Adobe XD: Feature Requests » 10: Developer Handoff · Flag idea as inappropriate… · Admin →
absolutelly necessary... dealing with hundreds of images and graphics, all of them, hiding the layout structure and objects beneath. I've to constantly lock/unlock, hide/unhide elements to see what's under them.
We’re crafting a purely UWP experience, which means following UWP design guidelines. We hate to disappoint, but it’s unlikely that we’ll be moving in the direction of including a top menu bar any time soon, as UWP removes the top menu bar entirely, pushing file operations into the hamburger menu and object commands into the property inspector and the context menu.
"We’re crafting a purely UWP experience, which means following UWP design guidelines."... hehehe what kind of UWP experience? What is such "experience" that totally forget user centred design to satisfy the interests of Microsoft? We invest in expensive 4K 32” screens to waste our time looking for hidden features, because somebody thinks that tablet users will be happy with hamburger menus?
Once upon a time, UX meant "User Experience Design"... and it meant something valuable for user's cognitive processes and productivity. Still remember my self avidly reading Donald A. Norman books, learning about the exhaustion of facing hundreds of daily simple cognitive dissonances like a door that says “Push” but his handle is of the “Pull” type.
Sadly, UX today is focused more about trends and marketing, than make us our life easier.
UWP?... why not simply stick at basic UX principles? Consistency is without doubt one of the sacred ones: “Your users don’t spend all their time just with your product – the majority of their time is on other products, and all the while they are generating ideas and expectations from these other experiences”
For short... the “Principle of least astonishment” for your loyal Adobe users. This principle aims to leverage the pre-existing knowledge to minimize the learning curve, for instance by designing interfaces that borrow heavily from functionally similar or analogous programs with which your users are likely to be familiar. User expectations in this respect may be closely related to a particular COMPUTING PLATFORM or TRADITION.
Each time I add a new artboard in complex projects, it gets worst to manage and view in high zoom views.
It means, that the time needed to interact, move and modify increases exponientaly (and manualy update one by one screens, a task of days)
That's why I propose to add tools to improve the management of big projects with lots of artboards. Even, some way to reflect artboard names.
1,322 votesfeature-in-the-backlog · 67 comments · Adobe XD: Feature Requests » 01 : Design mode · Flag idea as inappropriate… · Admin →
by the way, "feature in the backlog" since 2016... suppose that it's not a user experience priority.
Still waiting this basic feature... I can't understand it is not yet there. Simply I can't move to Illustrator to XD to create complex user interfaces. I've been working on AI for more than a decade and now I can't afford a learning curve in a new tool that can't do what I daily use. So the only way is to create png's and imoport it right to XD.
This week, three days of stress and errors just to change a menu item name in a 50 screen view.
In Illustrator or Indesign it should be a matter of seconds...
2,110 votesfeature-under-review · 133 comments · Adobe XD: Feature Requests » 02 : Prototype mode · Flag idea as inappropriate… · Admin →
341 votesfeature-under-review · 50 comments · Adobe XD: Feature Requests » 02 : Prototype mode · Flag idea as inappropriate… · Admin →
361 votesfeature-under-review · 67 comments · Adobe XD: Feature Requests » 07 : Integration with other tools · Flag idea as inappropriate… · Admin →
600 votesfeature-under-review · 40 comments · Adobe XD: Feature Requests » 02 : Prototype mode · Flag idea as inappropriate… · Admin →