Settings and activity
17 results found
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1 voteAnonymous shared this idea ·
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1 voteAnonymous shared this idea ·
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1,421 votes
We’re planning to support pages in XD. Stay tuned!
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1,472 votesfeature-under-review · 342 comments · Adobe XD: Feature Requests (Read-Only) » 01 : Design mode · Admin →Anonymous supported this idea ·
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1,594 votesAnonymous supported this idea ·
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1,540 votes
We announced CC Spaces in XD today at Adobe MAX! In a space, all members will be able to publish a link. More details to come!
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5 votesAnonymous shared this idea ·
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2 votes
Thanks! I’ve been able to reproduce this and have alerted our team about this.
An error occurred while saving the comment Anonymous shared this idea · -
167 votes
Sorry for the false alarm! Someone pointed out to me that I interpreted the request incorrectly. While you can now select objects both in the artboard and on the pasteboard, you cannot yet select objects on the pasteboard and complete artboards themselves.
An error occurred while saving the comment Anonymous commentedI'd like to add one request. When adding a new artboard or duplicating an artboard, XD should honor objects in the pasteboard. Currently XD just ignores pasteboard objects and delete them with NO warning in order to secure space for the new artboard. This behavior is unacceptable. I usually have comments and temporary objects around artboards, so I rarely duplicate artboard. Instead, copy an artboard, scroll canvas to find an open space, paste the artboard, then drag it to the place where it should be. Doesn't sound like productive, does it?
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489 votesAnonymous supported this idea ·
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31 votes
An error occurred while saving the comment Anonymous commentedForgot to mention one thing. It could get really complex when components are nested and you have to deal with a couple of combinations of states. Some navigation features would be really nice to have there.
An error occurred while saving the comment Anonymous commentedI agree that there should be an easy way to tell the current state/component, and an easy and efficient way to switch between states. And whatever the solution should work for both design and prototype mode.
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25 votes
An error occurred while saving the comment Anonymous commentedImporting easing curves (maybe via plugin panel?) and exporting them for developers would be nice to have. Would like to have a way to set delays too.
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254 votes
An error occurred while saving the comment Anonymous commentedI've seen many projects where comments were written around artboards. They admitted it's ugly and not easy to maintain, but still they wanted a single place to look at instead of searching slack, email, and any other places including comments on shared link.
So I think adding Comment panel as a 4th panel would increase productivity a lot.
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170 votesAnonymous supported this idea ·
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46 votesAnonymous supported this idea ·
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7 votes
An error occurred while saving the comment Anonymous commentedOr, how about adding show/lock icons to the property inspector? Then you could select objects and click an icon to change their status. Also It'd be helpful when you're holding a mouse and don't want to be bothered by moving the cursor to the other side of the screen or switch to the keyboard.
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69 votes
An error occurred while saving the comment Anonymous commentedXD already allows users to paste appearance only, and I used to think it'd be nice if those styes could be defined as an abstract component and reused when creating variations of a component The procedure would be something like this.
1. define a set of styles as a style-only-component (or whatever you call it).
e.g. button_hover_state_style_component
2. apply it to a master component in order to create :
a) a sub-master component (like implementing an interface to a class in Java), or
b) a state of the component (like layer effect in Photoshop)In this way, it might be easier to maintain consistency of hover state across buttons for example.
I attached two photos (because a screenshot can not show where the pointer was).
If you see screenphoto.jpg (sorry for the noise!), it'd look like you're clicking x icon of the dialogue window, but what you're actually clicking here is the maximize icon of the main window. You could also minimize or even close XD itself depending on where the dialog is displayed. Could you see the problem here?
Let me know if you need more info. Thanks again!