yep. theres absolutely no need for this. I cant believe they haven't addressed it.
Surely this is an easy task.
319 votesfeature-under-review · 87 comments · Adobe XD: Feature Requests » 10: Developer Handoff · Flag idea as inappropriate… · Admin →
Could you possibly review this a little faster? Its creating chaos for our team!
I can’t comment on the state of design, but what I can do for you is to merge the other story into this one, which will notify all of the other people who upvoted for it. That being said, it’s likely that people are beginning to go all-vector, which negates the need for bitmap 9-scaling if you have fixed point corners.
I would love to see this get some attention as for me this is what will define the difference between a true prototyping app or just another wireframing app. Once responsive design is implemented the lack of this feature will effectively block our pipeline due to the fact we cannot utilise our final assets.
I've seen that this was posted already however I’d like to expand on why bitmap 9 slice with responsive elements are important to UI designers.
It has been stated here before by Elaine that “people are beginning to go all-vector, which negates the need for bitmap 9-scaling if you have fixed point corners.”
Although the current trend with material design and minimalism this statement holds true, in the games industry we are often tasked with complex and more flamboyant designs.
As you can see by the attached example, corner pinning will not support our design.
Id like adobe to reconsider the importance of 9 slice bitmaps as you can see the issues it will cause for us designers once responsive elements are implemented.
1,944 votesfeature-under-review · 99 comments · Adobe XD: Feature Requests » 02 : Prototype mode · Flag idea as inappropriate… · Admin →
Got it. I’ll keep this as a separate request, then.