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    I can’t comment on the state of design, but what I can do for you is to merge the other story into this one, which will notify all of the other people who upvoted for it. That being said, it’s likely that people are beginning to go all-vector, which negates the need for bitmap 9-scaling if you have fixed point corners.

    -Elaine

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    Simon commented  · 

    It is impossible to do advanced Game GUI design without 9-slicing both for stretching and tiling, doesn't matter if it is with vectors or bitmaps. Traditionally it is still done with Photoshop, exporting the pieces as PNGs and putting them together to form the panels in the game UI layout tools.

    Without 9-slicing, to create screen mockups various button and dropdown sizes have to made in Photoshop or illustrator first and imported as separate assets. Defining the stretch/tile areas in the mockup tool would be a much better workflow.

    Simon supported this idea  ·