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I can’t comment on the state of design, but what I can do for you is to merge the other story into this one, which will notify all of the other people who upvoted for it. That being said, it’s likely that people are beginning to go all-vector, which negates the need for bitmap 9-scaling if you have fixed point corners.
An error occurred while saving the commentPeter commented
Fancy borders are common design elements when doing game design prototyping in XD. I can create components that allow me to make a variety of dialog box sizes out of these types of borders, but it is needlessly tedious.
What I would like to be able to do is combine 8 or 9 bitmaps into one component and set how each individual image scales when I scale the component.
1) Corners would be set to <NO Scaling>
2) Top and bottom edge pieces would be set to <Horizonta Scaling Only>
3) Left and right edge pieces would be set to <Vertical Scaling Only>
As you scaled the component all pieces would remain abutted to each other and the look of the corner details would never scale.
With this set up I could scale this object just like any other Rectangle object where the corner radius always looks the same. This is how 9-Slicing works in UI engines so you can keep the number of bitmaps to a minimum.
I provided an example of the dialog border I am currently working with. The pink lines and numbers are added for you to analyze what pieces comprise this component.