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  1. 30 votes

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    Seb commented  · 

    @Elaine just following up... See my response to your question below - hope it clarifies the intent. Do you still need more info?

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    Seb commented  · 

    Personally I feel removing fill/border and setting fill/border goes hand in hand as part of the same experience of "changing" fill/border - so if the feature set is about facilitating keyboard shortcuts for this experience I'd keep it together as part of the same user story.

    But that's just me personally - if it happens as part of two separate stories it's the same result :)

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    Seb commented  · 

    Thanks for the heads up @Elaine - It's a bit more than just activating the eyedropper since it also covers removing fill & border.

    BTW I hope this is an easy feature to implement and can possibly make it into the next release - huge time-saver :)

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  2. 1,809 votes

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    Seb commented  · 

    Anything that can save a significant amount of time gets my vote!

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  3. 50 votes

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    Seb commented  · 

    Can't believe I missed that one. The ability to repeat the last command to one or more more objects with a simple keyboard shortcut would be a HUGE time-saver and flow optimizer.

    I vote for Command+Y though :)

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  4. 29 votes

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  5. 23 votes

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  6. 3,612 votes

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    Seb commented  · 

    The problem XD should solve, in my view, is the following: Prototyping a product user experience that both looks and feels realistic, is very time-consuming, and costly today.

    If you want the best in design tools and prototyping tools, you have to purchase two separate tools. Today the best design tool is arguably Sketch, and on the prototyping side, I think the jury is still out, but Justinmind is definitely in my top 3, and as soon as Invision Craft Prototype is launched, I think it will make it in my top 3 as well. Most decent prototyping tools out there now integrate with Sketch anyhow.

    Back in the day, I used to design with Fireworks, and prototype with Dreamweaver. But the tools got clunky over time, especially with Dreamweaver. And then mobile came along with its touch interfaces and animated transitions, which Dreamweaver was and still is ill-equipped for.

    So I 100% feel that XD is the potential solution to the problem, if the Adobe XD team can stick to the charter of truly optimizing for flow - which is to let us designers do our work as quickly and efficiently as possible, without slowing us down unnecessarily. Performance will be key, as will simple things like keyboard shortcuts, and more complex things like content auto-filling. Advanced prototyping features like text entry boxes, data-binding, etc, will of course be excellent, but they have to be as easy to use as possible - because otherwise I think people will probably stick to whatever tools they are using right now - because they've built up proficiency with those tools over the years.

    In terms of what XD outputs - besides the intended user experience of a given product being designed - I do agree with other commenters regarding HTML or code output, but with one caveat: Whatever the output, it has to be truly embraced by developers. I still haven't met a single UI developer that likes to work with the generated code from Dreamweaver for example. That said, I've seen some level of success from tools like zeplin.io. So perhaps XD can start there and output CSS and artwork files that the developers can make use of right away, and perhaps later XD might be able to generate UI code that most developers could reuse without much hassle.

    Not sure if that makes sense to everyone, but it's how I'm seeing XD as a potential major disruptor in the realm of UX design.

  7. 7 votes

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    Seb commented  · 

    @elaine Just a slight clarification:

    - Update border or (not and) fill of object; My sense is that it's more common to want to change/set just one (either border or fill) at a time, rather than both at the same time

    Also, the essence of this feature for me is about quickly and effortlessly providing a "clean" preview of the object with the new color - That is, the object in question's selection outline and handles would temporarily hide during the dynamic preview. I think without that aspect, the feature would feel somewhat half-assed.

    Side note: A great "companion feature" for this would be the keyboard shortcuts to set and remove fill/border (https://adobexd.uservoice.com/forums/353007-adobe-xd-feature-requests/suggestions/17712061-ergonomic-intuitive-flow-friendly-keyboard-short)

    Hope that makes some bit of sense :)

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  8. 50 votes

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  9. 129 votes

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  10. 34 votes

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  11. 38 votes

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  12. 709 votes

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    Seb commented  · 

    With so many different people used to different shortcuts, this would be the end-all solution. Got my vote!

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  13. 3,558 votes

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    Seb commented  · 

    Proto.io, Atomic, and Justinmind support this feature (I think Invision Labs Craft Prototype for Sketch may as well), and it makes such a huge difference in the realistic feel of the prototype.

    I love the idea of applying different actions based on different strings. Brilliant!

    This feature would lift Xd to a truly first-class prototyping tool.

    Vote for it if you want it! :)

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  14. 704 votes

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