Skip to content

Settings and activity

1 result found

  1. 84 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    I can’t comment on the state of design, but what I can do for you is to merge the other story into this one, which will notify all of the other people who upvoted for it. That being said, it’s likely that people are beginning to go all-vector, which negates the need for bitmap 9-scaling if you have fixed point corners.

    -Elaine

    An error occurred while saving the comment
    Alexander Vinogradov commented  · 

    I’m a game ui/ux designer and I desperately need that feature

    Alexander Vinogradov supported this idea  · 
    An error occurred while saving the comment
    Alexander Vinogradov commented  · 

    @Elaine pipeline with 100% vectors is a total mess because if you have CC Library with 300+ UI elements and 6-7 designers you want to keep all your UI consistent. If you will "copy" vector shapes in each screen (we have 422 screens and states of the screens in our mobile MMO game) your design will become inconsistent in terms of UX patterns and UI patterns as well after only 3-4 weeks of production. That's why we need "instances" (not "copies") of UI elements to be used right from the library or from PNG files that Adobe Generator generates.

    We need 10000% guarantee that if one of the designers updates any UI element ant any time - all other designs that contain that element will be updated as well and their authors should be notified. Also, it would be great to have some HTTP hooks for that so our continuous integration(Jenkins) would rebuild our dev version of the product right after UI assets update.