Settings and activity
11 results found
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95 votes
Can you tell us more about how you’d like this to work? Do you want XD to export image assets and insert them directly into the correct folders/filenames in an existing Xcode project? Or do you want XD to generate Objective-C / Swift code to create a brand new Xcode project?
An error occurred while saving the comment eugene supported this idea · -
134 voteseugene supported this idea ·
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2,872 votesfeature-under-review · 153 comments · Adobe XD: Feature Requests (Read-Only) » 02 : Prototype mode · Admin →eugene supported this idea ·
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239 votes
An error occurred while saving the comment eugene commentedThat would be a killer feature for AdobeXD. Especially if the exported project will use a native library for SVG assets, so that they does not need to be converted, but can be edited and included as assets in the original format.
eugene supported this idea · -
106 voteseugene supported this idea ·
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130 votes
An error occurred while saving the comment eugene commentedPlease no javascript. We develop for mobile, we support SVG SMIL animations, but not CSS or javascript. Please use SMIL as the animation script in AdobeXD.
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1,218 votesfeature-under-review · 72 comments · Adobe XD: Feature Requests (Read-Only) » 02 : Prototype mode · Admin →
An error occurred while saving the comment eugene commentedIt should support Triggers like XAML.
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1,197 votesfeature-under-review · 89 comments · Adobe XD: Feature Requests (Read-Only) » 02 : Prototype mode · Admin →
An error occurred while saving the comment eugene commentedThis should be part of a multi-layer animation system using SMIL animations. And it should export as svg SMIL animation.
eugene supported this idea · -
812 votesfeature-under-review · 112 comments · Adobe XD: Feature Requests (Read-Only) » 02 : Prototype mode · Admin →eugene supported this idea ·
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214 voteseugene supported this idea ·
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8,056 votes
Reopening the feature request, based on feedback.
An error occurred while saving the comment eugene commentedWe need those animations to be exported in SMIL format. It is the only format that runs on mobiles apps.
eugene supported this idea ·
Graphic assets should be exported in SVG format, so that they can be included in the app project and displayed using one of the many SVG native libraries for iOS, Android, etc. The xcode or android project must include the library and display the svg assets as separate elements, so that they can be made interactive by the coder.