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3,611 votesfeature-under-review · 410 comments · Adobe XD: Feature Requests (Read-Only) » 05 : Asset exporting · Admin →
An error occurred while saving the comment An error occurred while saving the comment Eric commentedSame here. HTML/CSS/JS export would be quite nice. The ability to export a walkthrough as a movie file or .fla would also be killer.
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8,056 votes
Reopening the feature request, based on feedback.
Eric supported this idea ·An error occurred while saving the comment Eric commentedThis has probably been said over and over, but interactions, micro-interactions and a seamless experience are missing from XD. You've got basic transitions down (and layout) but there needs more, and unfortunately there isn't a product out there yet that does great interactive prototyping. No doubt Adobe's already researched this, but take a note from these 4 programs:
1. Axure - for data passing, complex interactions. (sadly, nothing responsive)
2. Flinto - for micro-interactions and animations
3. Principle for Mac - the same as flinto, except it's generally more presentation oriented.
4. Proto.io - currently taking your lunch. Pairs with PS / Sketch, more animations / transitions, responsive, has templates, and is very close to being the best currently. If they ever fix their UI it'll be amazing.I look forward to seeing what you folks do as it versions. No doubt it'll only get better.
It needs to export to an interactive prototype that can viewed by other people who may not have access to an online file structure or one which wants to keep it internally (say on an intranet). Thus, there's 3 perfect (in my view) exports:
1. HTML / CSS / JS output - I can stick this anywhere, send it to anyone and with a browser they can see my prototype. FYI: Axure, Proto.io, and Principle for Mac already do this. I would love to be able to quickly prototype something and then add to it later in Dreamweaver or hand code. Pairing with PS or DM, this would be incredible to quickly export something useable for a dev team to then modify or adapt to their backend.
2. Interactive PDF - most everyone has a pdf reader, so this is an acceptable output. The problem of course, is that it's harder to edit than straight code. And not everyone can view interactive PDFs properly (preview on mac botches up, but that can be overcome).
3. Animated .gif or .mov file - This can be viewed by everyone. The problem here is that you can't edit it, but it's enough to explain to my dev team what interactions need to occur.