Skip to content

Settings and activity

6 results found

  1. 1,009 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    Sean Sands supported this idea  · 
  2. 234 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    Sean Sands supported this idea  · 
  3. 1,025 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    Sean Sands supported this idea  · 
  4. 2,509 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    Sean Sands supported this idea  · 
  5. 8,057 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    Sean Sands supported this idea  · 
  6. 2,872 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    An error occurred while saving the comment
    Sean Sands commented  · 

    Master artboards, master components, master pages. All of these things have one thing in common, objects or templates with global effect. Being able to change a component on a single master page/artboard means that anything with a similar layout would be easily changed across a flow. Additionally, allowing for nested master objects and master templates within templates allow for core templates and objects to created that have a wider spread while having modifications made for flows with narrower use cases yet these cases need to be just as "global" as others. As for how it applies to prototypes, this means that once you set both designs and interactions in these master elements, you won't need to repeat existing animations, interactions and modes of operation.