Settings and activity
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8,050 votesfeature-under-review · Demian Borba responded
Reopening the feature request, based on feedback.
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An error occurred while saving the commentDimitris Katsafouros commented
The shortcuts used at the moment make sense and are easy to remember.
It would be nice though to have consistency throughout the design apps. This is not only good though for consistency throughout the design suite but also for muscle memory. Especially since designers already know these from their day-in, day-out use of Illustrator and Photoshop it would probably be nice to have the same keys and not having to learn a new set just for this program.
Since there are some shortcuts that are already the same maybe it would be nicer to go all the way and have the same shortcuts for all elements!
For example in Illustrator:
M is for rectangle
L for ellipse
Shift+O for artboards
cmd+space to zoom in, and alt to zoom out
At the moment it seems like the tool is targeted more to simple click dummies for people building something very specific. Websites or really simple apps. We're missing quite a few other markets that could benefit from this type of tool. For example creating user interface prototypes. Complete with custom animations and complex interactivity.
What we're missing.
In order to do these custom animations and interactions we need some form of timeline. And we would have to have the ability to have multiple ones.
That means the ability to have multiple timelines for each artboard triggering animations and interactions and also timelines for each object.
Also have the ability to set markers to pause, loop and backwards play these timelines.
2) Trigger events through stackable actions
For example we could have an action being triggered when something is clicked. But it would also be good if we could also stack another type of action on top of it. For example an animation happening on another part of the screen.
We also need hovering in and out actions, ability to have the user move elements of our artboards with stackable actions and so on and so forth.
3) Ability to group objects together and assign other actions on top of it. So the individual elements could have some actions assigned to them but the group could have another action driving something completely different.
4) Ability to animate all parameters. For example size, color, opacity, rotation, are the most important ones.
Tumult hype is definitely a product that should be looked at on how interactivity is approached.
This is just scratching the surface on what can be done here. Through this functionality we will be able to have rich prototypes that go beyond simple click dummies.