Nate

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    2 comments  ·  Adobe XD: Feature Requests » 01 : Design mode  ·  Flag idea as inappropriate…  ·  Admin →
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    7 comments  ·  Adobe XD: Feature Requests » 01 : Design mode  ·  Flag idea as inappropriate…  ·  Admin →
    Nate commented  · 

    The current Design Spec capabilities are helpful for communicating how a design looks, but not how it works. We need the ability to provide this information in some way...commonly done through annotations like this.

    Examples:
    Communicating what the default value of a control should be, does it have hint text?
    Under what conditions is a control disabled?
    Describing conditional logic. (Button goes to Page A in one case, Page B in another).

    Historically, this has been accomplished with simple notes on a spec. Design specs in XD would be more valuable with some way to communicate that information.

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    0 comments  ·  Adobe XD: Feature Requests » 10: Developer Handoff  ·  Flag idea as inappropriate…  ·  Admin →
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  9. 4 votes
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    0 comments  ·  Adobe XD: Feature Requests » Other  ·  Flag idea as inappropriate…  ·  Admin →
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  10. 60 votes
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    11 comments  ·  Adobe XD: Feature Requests » 01 : Design mode  ·  Flag idea as inappropriate…  ·  Admin →
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    1 comment  ·  Adobe XD: Feature Requests » 01 : Design mode  ·  Flag idea as inappropriate…  ·  Admin →
    Nate commented  · 

    Adding examples of current behavior and workarounds.

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    91 comments  ·  Adobe XD: Feature Requests » 01 : Design mode  ·  Flag idea as inappropriate…  ·  Admin →
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    0 comments  ·  Adobe XD: Feature Requests » 01 : Design mode  ·  Flag idea as inappropriate…  ·  Admin →
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  15. 230 votes
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    27 comments  ·  Adobe XD: Feature Requests » 01 : Design mode  ·  Flag idea as inappropriate…  ·  Admin →
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  18. 382 votes
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    Nate commented  · 

    I need the ability to have controls within an interactive prototype. By controls, I mean things like (radio buttons, checkboxes, toggle switches, dropdowns,, etc) that allow me to introduce more functionality into a prototype beyond a click-through style prototype.

    Having these controls setup as reusable symbols will allow me to maintain consistency and more easily manage them during the design process.

    Additionally, these would assist in setting a foundation for providing conditional logic to the prototyping functionality. If the checkbox is "checked" go to "Artboard 2". If the checkbox is "unchecked" go to "Artboard 3". The conditional logic could be more granular than just providing the ability to go to a different page but I wanted to provide an example.

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  19. 242 votes
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    Nate commented  · 

    At a base level, I would hope that I could import assets from an XD file into INDD in much the same manner as an AI file in that the assets would be linked to original source and I would be able to designate a particular artboard to import (all the other stuff, like layers, would likely be useful for other users, as well).

    As XD, hopefully, evolves to include controls (radio buttons, dropdowns, etc.) it would be interesting to see if there was some way to import particular states (normal, mouseOver, mouseDown, etc.) of those controls into INDD for specification....but let's crawl before we walk :).

    Please keep in mind that I am not requesting the XD be able to "generate" a spec. While I have no doubt that there is way to make that successful and usable, the few attempts I have seen in the past from other prototyping tools tend to be fairly rough (to put it mildly). I am hoping to allow XD to work into my existing design workflow by being able to leverage assets as well as extend my ability to communicate designs through the special functionality provided by XD.

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