Settings and activity

  1. 4 votes

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    Frank shared this idea  · 
  2. 869 votes

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    Frank commented  · 

    Simplest case: Set of Radio buttons. Seriously why is this not a thing. I'm so frustrated that I can create all the states with changes (one radio button on for each options) but can't trigger them by the radio because its buried in the parent.

    (edit 1) With states you can easily set up a group of radio buttons with labels expecting the change state interaction to do the right thing. I've seen tutorials using separate artboards. No. States. Save me about 50 artboards with a simple sate change. (ALSO consider that the radio buttons are in my overlay). Have events from children bubble up like in JS and be watchable by other elements to create triggers. Or find a better way, but hurry.

    (edit 2) I figured out a nuance . My radio buttons have states. If I move the trigger of the parent state change to a child that is not a component I can trigger the change on the parent states. Seems like that makes this more of a bug. So what I have to do to fix my overlay with radio buttons is un group all the components and reset each one up like a movie frame. what a work around. Gee thanks.

  3. 15 votes

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    Frank commented  · 

    I WANT THIS. This could happen two ways.

    Simplest would be to allow us to indicate a place for the overlay in the layers panel. That way we can Slide it out from underneath of another object. There is also the potential to create some interesting effects (thinking maybe game prototype) even with dissolve where something appears behind another object.

    Another method I could see would be to allow us to restrict the "Slide in" to the artboard of the overlay. So rather than the whole artboard moving across my view, it only slides into the green box that I have placed in the view. If this is the case you could also allow us to edit the size of the big green box to indicate how far we want it to slide in. Kind of like Keynotes "Travel Distance" option in Animations like "Fade and Move".

    Or Just do both and give us a whole new world to play with. :)