Gestures - swipe, pinch/zoom, force touch
In order to full use this as a UX professional, I would have to have the ability to include gestures, most critically for handing a stakeholder a wireframe or design. Gestural swipes, two-finger zoom, force-touch, etc. Otherwise I don't think too many experience UX professionals will be able to properly communicate core functionality and the behavioral imperatives incumbent to the process.
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jesus felix commented
please add gestures
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Anonymous commented
In Device Preview mode slide options doesn't work (it works on tap). It Should be work like in real phone gestures.
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Our studio has yet to find a suitable IDE to fill our UI/UX design and prototyping needs. We would probably be inclined to pursue XD if gestures were included, especially since it can integrate with TypeKit. The general workflow seems to be more conducive since we've been using Adobe as long as we can remember. We've been running Sketch + Flinto through some trials and its lack of font integration is a sticking point for us. I would strongly urge the Adobe team to work on including gestures into future releases. Also something similar to Flinto's behaviors would streamline a lot of prototyping for micro interactions (toggles, checkboxes, drop downs, menus, etc.) Thanks
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Anonymous commented
This should be top of the list for new features to be added to XD imo
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gestyle commented
Word up, Anita..
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Anita Hall commented
I think it'd be great to include all of the basic core gesture in Adobe XD - not just swipe, pinch/zoom, etc. Core gesture ability based on simulating the OS - WIN, OS, or Android.
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Anonymous commented
YES!!! In order to really make this a truly useful app, gestures are critical, especially when presenting a prototype to clients and testing with users. A MUST HAVE! Ability to add a some interface micro-interactions would be a bonus as well.
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chris commented
couldn't agree more. The biggest hurdle using prototyping apps these days is each one is only part way there. I have to jump between invision, XD, and others just to get a prototype working the right way, and even then it's never working quite right. No app has a great system for locking elements to a page, and having the ability to control what pages they appear on.Think a nav item, or maybe a persistent share button. Lock the element, and check box which pages you want it to appear on. Uncheck the pages you don't want it to appear on. Appear animation: select. Disappear animation: select. All set. This system across any element I want suddenly allows me to build a functional prototype when paired with gestures. So, gestures, needed. Sticky elements, which we can stick and declare when and where they should appear, and how they appear and disappear, for starters. Love the tool so far, just tired of using multiple apps, redundant and expensive.
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Josh commented
I think one of the most important things in making this feature usable is to allow page based gestures in addition to just using hot spots and also allowing multiple gestures for each page/hotspot.
I use InVision and using the "HotSpot" areas for page transitions makes it impossible to have other hotspot areas on the page because the entire page is covered with the "Swipe Left/Right" gesture hotspot. I think having mutiple gestures would solve the problem of having to use half a page as a "Swipe Left" Gesture and the other half of the page as a "Swipe Right" gesture. It isn't intuitive at all.
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NetsrakGo commented
This is a very important request - imagine, you were prototyping Snapchat… You couldn't do it properly in Adobe XD. Swipes have become a very import of app navigation.
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Aryaman commented
Yes please. Its not possible to prototype without these gestures!!
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Mel commented
Many features of Animate, especially gestures should be available in Xd so that Animate can bring the prototype to life.
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Anonymous commented
mandatory in a prototyping tool these days.
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Scott Madore commented
We need swipes asap.
How can you prototype your app, if the user needs to swipe right to get to the next page and there is no button? -
Anonymous commented
This would have to be the most important feature that is currently missing - As this features is missing, i have to now go elsewhere and create my prototype again to get full effect of swipe for user testing - which i don't want to have to do because i love designing within XD :(
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shawn starr commented
Would be nice to have Gesture Controls for mobile prototypes.
USE CASE: After we create a button, and link it to a new artboard, we can select an action from a dropdown : Tap, Double Tap, Swipe up/down/left/right, Pinch/Zoom.
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@erlenmasson commented
This is needed
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Andres Moreno commented
Gestures controlled by scripting code would be a powerful feature
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Anonymous commented
Would be great having swipe option and also keep some element fixed.
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Sheldonbrax commented
This is one of the most important features on this list. When designing for mobile, it's impossible to ignore gestures as they've become a vital part of daily device use for users.