Trigger interactions on key/gamepad button down
Another user has requested this for the mouse/touch down. This would also be beneficial for keys & gamepad triggers.
I am using this software to prototype game interactions. An example of this input being used is a transition to an overlay radial menu for selections to be made. The radial menu would disappear if the key/button is released.
Having this request fulfilled would be welcome.
It would be awesome to have a state where we can set the component to change state only on keypress, and the state would come back on key release (the same could be used on tap)