Bitmap Editing: basic image filters (hue, saturation, brightness/levels)
the ability to apply image filters and treatments such as "hue, saturation, levels, etc".
Daniel Nolan commented
When you bring a photo into a shape (eg. a square or circle) to be able to increase/ decrease size. Minimal photo manipulation (to bring into a small editing window with minimum photo enhancing tools, brightness, filters, crop etc).
Kerry Du Pont commented
This is an essential feature (the ability to alter brightness, contrast, saturation etc on an image within the artboard).
However I do wonder how it applies to the original image, or whether it is integrate in parallel with an 'export asset' feature so you can save the newly-filtered image. Would we want XD to overwrite the original image with the new filtered output? Or should it save it as a copy with changes, so we have a version to build with and the original version to prototype with?
Gideon Nieuwoudt commented
Basic Bitmap or Jpeg editing like in Fireworks would be great(Hue, Saturation and Brightness, Magic Wand Tool). The great thing about Fireworks was that you didn't have to open any other design tool to finish your design.
Being able to fade an image from 100% on the one side to 0% transparency on the other side will be a great feature.
Otherwise loving Xd so far;)
If I drop an image in a shape or a rectangle, I can only change the transparecny from the appearance menu. But most of the times we need to darken or to increase the brightness of an image to use it as background for texts, to avoid that the parts too dark or too bright of the image make the text hard or impossible to read. For black coloured text we usually need to increase image brightness, while for white coloured text we need to decrease it. A slider is needed just below the transparency one, that act on the image brightness (in a non destructive way).
Agne Ødegaard commented
basically the title