Round corners on path anchor points
It's currently possible to round corners on primitive shapes. As soon as additional anchor points are added, or a shape is created from scratch using the pen tool, the ability to round corners is removed.
It would be nice to have this option at all times.
Please add the ability to round all points as it is done in illustrator !!!
I've come here to add to the chorus of disapproval: In my project I have several components which are exactly the same apart from colour and height (because of varying numbers of items on each list). All I want to do is change the colour of the box and resize it vertically. But the second I double click to select it so I can change the colour, I'm making it impossible to resize whilst maintaining the border radius (I do have a workaround, to click on the four points that make the path, then use arrows to resize, but this is loads more fiddly, and it doesn't allow me to change the border radius, just maintain it).
Why on earth can't I change the colour of a shape without turning it into a path? This is ridiculous and must be addressed. As someone mentioned below, Illustrator allows a shape to be a path but also keep the border radius tool, so why can't Xd? I appreciate that a lot of the detailed features of Illustrator aren't necessary for Xd, but the lack of this one has frustrated me regularly on a few different projects.
Guillaume Loreau commented
Please do something this is horrible I can't stand this anymore, we have to use multiple clicks to go inside a composant and transform it to path without knowing then you have to restart your form from the begining if you want round corner...
Thats why we move to Figma Ladies and Gentlemen! This issue never exists in Figma. Adobe XD Support knows what the problem is but their developers don't and will never listen to our problems.
Matthew Long commented
I like being able to double click and immediately adjust my rectangles to a path. This helps me create dynamic solutions quickly. The issue lies when you are inadvertently converting your grouped buttons to a path. I now understand in that instance that I am altering the rectangle to a path. But When you are moving quickly and need to get into your nested objects, you can unknowingly double click and change this rectangle into a path. So the biggest issue becomes when I am adapting a standard-sized button to a large button to accommodate the lengthy text. I've created this button as a component and as the text grows my button looks strange and unusable. Is there a class we can add to groups or components that keep this from changing to a path? Or better yet, a right-click option to revert path back to rectangle?
Florian Pürschel commented
Number one reason why I have to switch to Sketch everytime I want to create a damn icon
Çağrı Bıkmaz commented
How one tiny extra click turns the whole design into garbage.!!!!!!!!!!!!!!!!!!!!!!
This is so irritating. We can click too much when clicking to enter the group. Then we turn it bacground rectangle the path, without realizing it.
We design whole application and then when we want to change the radius or increase the card size BOOM!
corners spread or radius cannot be changed and the worst part is coming are you ready? the background card turned into a path, copied and spread like a virus over the whole design. Whoole design
Please implement this.
Heidi Boor commented
The double click is my instinct when something is grouped to select that one object (as this is how the functionality works in Illustrator and Indesign). It is frustrating to have to redraw shapes whenever I inadvertently turn it into a custom path. Thanks!
Joo Chung commented
It should be easy to simply undo accidental changes from shapes to paths. Maybe set it so that if you click on, say, a rectangle and end up in path editing mode, if you back out without changing any points, the path will revert back to the shape. Or, perhaps even better, make shape -> path conversion an explicit choice from like a right-click menu option. Because elements can be grouped into multiple nested groups, it's far too easy to inadvertently convert a shape to path. And with the current inability to undo it, just leads to more work down the line. And this is compounded by the fact that we're forced to have either assets or layers palette shown, with no way to have both open. So if you're in assets mode, you have to click to the layers mode, find the group, and potentially do all kinds of acrobatics to make things right.
I would like to round this tooltip ;-)
Maurice Rio commented
this thread dropped my jaw. never was aware that a double click converts a primitve into a custom shape.
why would you do this? I always wondered what f***ed up the corner radius on the button components when resizing.
This "feature" should be removed instantly in my opinion. Don't see a scenario where this could be useful. It's too easy to accidentally click twice on a rectangle when working with nested groups without even noticing that you just broke the re-sizable component.
I'm noticing this issue on a rectangle shape, where I drag it out to be a bit longer, and notice the rounded corners get distorted. So I click into the object and no corner radius. So then I undo my size adjustment and suddenly the corner radius is back. But not all the time either.
I'm still not sure what the pattern is, but sometimes it keeps the corner radius when scaling it. It may have something to do with whether it's part of a group or not. Or if I'm using Responsive Resize, or some button combo like when proportional scaling. Also, if I resize using the input in the panel, the corner radius stays.
So, if resizing an object can cause it to become a "custom shape", it would be nice to have a way to convert that back to a basic shape, other than undo. Especially if there's been no additional path points added to the shape.
Stu Nami commented
XD is the slowest developing piece of software I have ever witnessed. There must be no care whatsoever for the needs of the designers. No Color Management, Now this? I'm sick of having to go into Illustrator to design assets. Disgraceful. XD if you are listening. FOCUS on DESIGN tab. Next release should be ALL design love.
If you inadvertedly double click on a rectangle, save and close, and then you come back later to the same project, the Undo will not save you, you will have to re-create your component from the scratch, smh 😞
Giuseppe Zagaria commented
Who looked at this "feature" and said "You know what, i think double ckicling to convert a primitive shape into a regular path is a good idea!"?
When will you learn that consistency across your softwares should be paramount?
Double clicking to select something inside a group is a built-in behaviour in my Ai trained hands, now you are making me learn XD 3 times slower than i could just because of your stupidity and short-sight.
Can't believe it's still not there. I have no idea how to build flows in the app directly without it.
please adobe, do smthg to fix that ! absolutly necessary !
Yes, not only should it be possible to round the corners on any custom shape I make, it should also be possible to do so for individual corners on primitive shapes (even if it auto. converts it to a custom path) As an example, right now it doesn't seem to be possible to round just one corner on a triangle or star primitives. As others have said this is not an issue on competitors such as in Bohemian's Sketch app.
Sure, Sketch does not have "primitive" shapes allowing it to create easily create complex poligons sutch as heptagons or 15 point stars at will, so it can't have this issue.
But Adobe's own Illustrator does and handles it in a way that not only doesn't get in the way of the user's work it also still allows for individual corner rounding on ANY shape, even open ended ones.
The need to have a "convert to path" command on the menu already shows that this is something that is potentialy confusing for users... this should be handled in a way that I don't have to be worried if I'm working on a primitive shape or a custom path.
Adobe already knows how to do vector work the right way, you just have to take wat's good in Illustrator and implement it in XD.